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Why 8-man servers?
#3
Alas.  Seems silly, the devs guide on hosting a server says anything 16 and under is allowed, and 8 seems particularly poor.  The fact that server limits don't correspond to the spawn increases just means that I constantly see (and am doing so myself) higher level players that want to play together jumping from empty server to empty server trying to avoid all the lower levels that join after they're already doing well and make the difficulty go up.  It feels like the devs need to acknowledge this issue by either allowing for server slots to be aligned to the spawn numbers or they need to consider something else, like setting number of spawns based on total player levels instead of number of players as was suggested in another thread.  I know many players (myself included) will simply not play the game and come back later if they can't find a server with a small group of players that actually has a prayer of getting to higher waves.  I think many mid to high level players are tired of not getting past wave 10 simply because they're team is stuffed full of recruits.  Hard-mode is a good addition that somewhat addresses this issue, but not directly and not sufficiently in my opinion.

EDIT:  Devs, your game is awesome.  TY


Messages In This Thread
Why 8-man servers? - by Kong Ming - 05-02-2012, 04:33 PM
Re: Why 8-man servers? - by Chibbi - 05-02-2012, 04:34 PM
Re: Why 8-man servers? - by Kong Ming - 05-02-2012, 04:36 PM
Re: Why 8-man servers? - by Horns - 05-02-2012, 05:24 PM
Re: Why 8-man servers? - by FinKone - 05-02-2012, 07:47 PM
Re: Why 8-man servers? - by OneEyE - 05-02-2012, 09:13 PM
Re: Why 8-man servers? - by Fighting Phil - 05-02-2012, 10:40 PM
Re: Why 8-man servers? - by MrGuarnere - 06-02-2012, 12:40 AM
Re: Why 8-man servers? - by Blondin - 06-02-2012, 08:28 AM
Re: Why 8-man servers? - by FUCK - 06-02-2012, 10:35 AM



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