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Hero class autobalancing in the community
#1
A small idea i've had where the cost of hero classes would raise/lower based on how many players in the active hero player base have that specific hero already purchased/leveled. I dont doubt the developers have already thought of this tho. (Just in case they/you) didn't.
It's a lot of coding probably but it is web page and not game related so that's the good side of it.
how to execute this:
;D Open to all criticism.
ON_iBlue - Master Peltast:
1 x Prince
1 x War Marshall
ON_InvisibleBlue - Sniper


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Hero class autobalancing in the community - by !slay. - 10-06-2013, 09:14 AM



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