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Weapon/Armour Rebalance
#5
That is not what I'm trying to say " abandon everything for the superb longbow " but rather aiming for balance and realism purposes. Full plates dont mix with War bows as such, nor is Tunicmen with Sword of Wars(well, that could be possible). We could make some armour (like the coat of plates) unable to use ranged weapons efficently while other heavy armours (surcoats) still be able to use bows, aebeit a slight penalty.

Low-end armours arent being used that much when everyone goes Veteran, so there must be some way to let people utilze these equipment as a fair trade-off to other high-end armours.

There is a theory about the weight of armours in the taleworlds forum, although I'm not sure where I have seen it.
0.0 to 10.0 Weight - light armour
10.0 to 20.0 Weight - Medium armour
20.0 and above Weight - Heavy armour

An item set bonus means a slight addition to stats while not literally breaking the balance of combat in the mod. A longbowman donning a green tunic with cape and a felt hat might recieve the "robin hood" bonus with slight stat increases. That way, people might find the chellenges more interesting and try to use the light armours for a change from their surcoats.
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For the Honour of the Fallen Swadians.
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Messages In This Thread
Weapon/Armour Rebalance - by Johao - 26-11-2011, 03:23 AM
Re: Weapon/Armour Rebalance - by Paco - 26-11-2011, 06:48 AM
Re: Weapon/Armour Rebalance - by Roran - 26-11-2011, 12:26 PM
Re: Weapon/Armour Rebalance - by Jez - 26-11-2011, 06:18 PM
Re: Weapon/Armour Rebalance - by Johao - 26-11-2011, 08:02 PM
Re: Weapon/Armour Rebalance - by Melvarius - 27-11-2011, 09:37 AM
Re: Weapon/Armour Rebalance - by marousi - 27-11-2011, 11:35 AM
Re: Weapon/Armour Rebalance - by Golradir - 27-11-2011, 12:00 PM
Re: Weapon/Armour Rebalance - by marousi - 27-11-2011, 01:28 PM
Re: Weapon/Armour Rebalance - by Melvarius - 27-11-2011, 10:46 PM



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