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Enemy Wave feedback
#5
I agree, but there might be the need for some small tweaks.

The waves add harder opponents and more variety all the way. Perhaps we should do like this:

Peasant wave>light infantry boss wave>peasant+light infa wave>light archer boss wave>light archer&infa+peasants wave>light cav wave (scouts etc)>light cav&infa&archers+peasants>medium infa boss wave>....

Or have it the same as now, but with enemy archers and cavalry introduced a bit earlier on, but ina  weaker form.

No huntsmen in mail, HS'ing and shooting your feet while blocking 500m further, no first cav wave of shocktroopers, steamrolling everything.
Add those heavily armoured archers and cav later, but give us some weaker form of them to get warmed up.

scouts and huntsmen in fur/leather/cloth armour>Nord cavalry (same as now, but some in the waves) and archers (leather armoured with stronger bows)>shocktroopers and longbowmen (in mail with longbows and shit)>knights and rangers and longbowmen (rangers: cloth armoured omgwtfbbq snipers, Only very few rangers, to balance them out. They shoot from the crowd unnoticed, but aren't that much of an opponent when in close combat)
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Messages In This Thread
Enemy Wave feedback - by Johao - 29-11-2011, 07:13 AM
Re: Enemy Wave feedback - by Golradir - 29-11-2011, 08:19 AM
Re: Enemy Wave feedback - by jaaash - 29-11-2011, 02:53 PM
Re: Enemy Wave feedback - by Greed - 02-12-2011, 11:56 AM
Re: Enemy Wave feedback - by Roran - 03-12-2011, 11:24 AM



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