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Update 1.2.11/1.2.12 Map Thread
#8
(11-09-2016, 07:51 AM)Disco Wrote: I think the popular cading spot on Fortress Under Siege could have been fixed without removing the whole area. To aid my point I have taken a screenshot of the current version (I don't have one of the previous version), and doodled all over it. 
I suggest removing the corner to smooth the path for the nords and hopefully prevent them from bunching up.The nords will still target the ranged, but will have nothing preventing them from destroying the wall cade and reaching the shieldwall, like so.
This solution makes much more sense to me rather than taking out the whole area completely and I do agree on Woody's point as well, CSGO is a great example of this.
Legendary Loots:
Zephyr - 14/6/2016



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Messages In This Thread
Update 1.2.11/1.2.12 Map Thread - by Midren - 11-09-2016, 06:24 AM
RE: Update 1.2.11/1.2.12 Map Thread - by DR. - 11-09-2016, 07:36 AM
RE: Update 1.2.11/1.2.12 Map Thread - by ItsOK - 11-09-2016, 07:56 AM
RE: Update 1.2.11/1.2.12 Map Thread - by Disco - 11-09-2016, 07:51 AM
RE: Update 1.2.11/1.2.12 Map Thread - by Rowan - 11-09-2016, 08:51 AM
RE: Update 1.2.11/1.2.12 Map Thread - by DR. - 11-09-2016, 09:37 AM
RE: Update 1.2.11/1.2.12 Map Thread - by Bartus - 11-09-2016, 07:52 AM
RE: Update 1.2.11/1.2.12 Map Thread - by bluzark - 11-09-2016, 08:17 AM
RE: Update 1.2.11/1.2.12 Map Thread - by Alpha - 11-09-2016, 01:02 PM
RE: Update 1.2.11/1.2.12 Map Thread - by Looter - 11-09-2016, 08:32 AM
RE: Update 1.2.11/1.2.12 Map Thread - by Malong - 11-09-2016, 02:56 PM
RE: Update 1.2.11/1.2.12 Map Thread - by Midren - 12-09-2016, 06:51 PM
RE: Update 1.2.11/1.2.12 Map Thread - by Midren - 12-09-2016, 11:50 PM



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