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suggestions for Ranger/Halb and Jugg
#30
(09-06-2019, 06:17 PM)Kaasovic Wrote: I guess I can give all Pikeman classes, with the exception of Master Peltast, Aventurier, all archer classes with the exception of Warden extra health when they are in melee mode. Legionnaire would be subject to these changes as well. I guess some kind of cooldown between switching modes could be applied as well to prevent abuse 'n stuff.

As for increasing the health of Juggernaut, maybe. I have been doing some experimenting the last few days and noticed how easy it still is to die as an melee oriented class. As I am all about players having their own play styles I would be up to increase the capabilities of a Juggernaut. Not sure if this is already the case, but once the extra health bar is hit we could make the character immune to stuns (maybe in the form of a warcry), thus opening another play style where a character is able to engage in open combat. I also had an idea where multiple Juggernauts on the field would give small bonuses to the other Juggernauts, kinda like a wolfpack (with a dentist, a dadsboy, an asian, etc...)

As for damage reduction Ranger already has damage reduction on the Gilded Bear Armour, perhaps we could apply it to the craftable ranger armours as well, if we haven't already (sorry for not doing my research). Not really sure about Halbedier, or any Pikeman classes in general, I guess that is still open for discussion.

Hopefully this will give the retarded, and off-topic, discussion in this thread an EOL.
Do you mean hoplite or Mara becuse avent is the 1h hero on xbow.

Adding extra hp to jugg would be nice but like i said if part or all of it was on top (gets used 1st). It would make jugg a harder class but more rewarding as you could heal yourself so you use the normal hp as back up.

immune to stuns could be a ranger/halb/jugg thing. But maybe you can make it chance related with jugg having the lowest chance.

"Wolfpack" if the buff is not op like the idea. 

damage reduction the ranger armour has it. The request is to give part of the "buff" to each part of the set. There's no reason why the body armour gets 100% of the buff. Leather gloves were bugged once and had1% on them so i know it can be done.

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Messages In This Thread
suggestions for Ranger/Halb and Jugg - by DR. - 01-06-2019, 03:17 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 01-06-2019, 04:02 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 08-06-2019, 09:36 AM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 08-06-2019, 10:12 AM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 09-06-2019, 05:47 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 09-06-2019, 06:02 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 08-06-2019, 11:52 AM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 08-06-2019, 12:37 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 09-06-2019, 03:15 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 09-06-2019, 06:50 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 10-06-2019, 07:55 AM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 10-06-2019, 12:44 PM



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