15-08-2013, 08:21 PM
When looking at what Hero Class to pick for my sharpshooter it dawned on me how useless the Aventurier hero class is and why perhaps no one in the community has picked it nor even talks about it. I think perhaps the Aventurier should go in the same way as the legionnaire class and get a bit of a re-vamp.
Statistically, by picking Aventurier you gain a bonus to one handed weapons (currently none exclusive to the class IIRC) and a +1 increase to athletics, giving you about the same speed as a hero commando. The one handed bonus has practically no benefit as one handed weapons are almost never used in late normal/ hard/ ragnarok waves so in theory you're paying 750k for a +1 bonus to athletics. An attractive prospect I know.
The whole idea of hero classes was to provide you with a choice and incite you with different skills however I see nothing in this hero class that could possibly cater to anyone's play style. So I recommend altering the class in either of two ways:
Either:
-Allow the Aventurier access to some of the commando armours and one handers to make it slightly more durable and also more of a damage dealing class.
-Give a bonus additionally to two-handed and power strike so it can fulfil a slashing role if needed
Or:
-Increase athletic skill more and perhaps some new Aventurier exclusive one-handers!
-A new form of weapon the pistol crossbow (don't ask me how you'll get a model or animation for that one!) that suffers reduced damage and armour penetration than a normal xbow however can be reloaded whilst moving, thus allowing the crossbowman to kite somewhat and fufilling a lighter support role.
Just a few suggestions as I hate to see the devs spend time on such a class that is never used.
Statistically, by picking Aventurier you gain a bonus to one handed weapons (currently none exclusive to the class IIRC) and a +1 increase to athletics, giving you about the same speed as a hero commando. The one handed bonus has practically no benefit as one handed weapons are almost never used in late normal/ hard/ ragnarok waves so in theory you're paying 750k for a +1 bonus to athletics. An attractive prospect I know.
The whole idea of hero classes was to provide you with a choice and incite you with different skills however I see nothing in this hero class that could possibly cater to anyone's play style. So I recommend altering the class in either of two ways:
Either:
-Allow the Aventurier access to some of the commando armours and one handers to make it slightly more durable and also more of a damage dealing class.
-Give a bonus additionally to two-handed and power strike so it can fulfil a slashing role if needed
Or:
-Increase athletic skill more and perhaps some new Aventurier exclusive one-handers!
-A new form of weapon the pistol crossbow (don't ask me how you'll get a model or animation for that one!) that suffers reduced damage and armour penetration than a normal xbow however can be reloaded whilst moving, thus allowing the crossbowman to kite somewhat and fufilling a lighter support role.
Just a few suggestions as I hate to see the devs spend time on such a class that is never used.
_Greatsword_- lvl. 52 Pavise Champion
MC_HAMMER -lvl. 52 Commando & Trickster's scapegoat
Pencil_Dick -lvl. 41 Skirmisher & Filthy Wench
Russian_Standard lvl. 22 Archer
Убей их всех! (#RU community NI represent!!!)
MC_HAMMER -lvl. 52 Commando & Trickster's scapegoat
Pencil_Dick -lvl. 41 Skirmisher & Filthy Wench
Russian_Standard lvl. 22 Archer
Убей их всех! (#RU community NI represent!!!)