29-11-2011, 04:39 PM
So we've reached a point where there are various options going forward for development, vote on the poll above so we can choose what we work on the next.
Consumables
This will include the ability to craft and use consumables, so will probably be fairly alchemist heavy. Things like potions will be consumable on the website and will give a temporary stat/attri/wpf bonus for a set period of time.
Also in the consumables category will be rare permanent consumables which provide a stat boost for your character forever. These will be along the lines of rare books or scrolls that will enable your character to learn something.
Crafting/Profession Quests
These are fairly straightforward, a new genre of quests will be available that require crafting items to complete, usually with a reward akin to a higher level crafting item. An example of a crafting quest would be: Find me 10 x bent swords, and the reward would be 1 x steel.
Along with the crafting quests, alternative quests for the main gameplay would be included, these would involve more than just kill x enemy or kill y enemy.
Grand Campaign Framework
As the grand campaign is such a huge undertaking, the main framework will need to be developed to support it. This will include a full swadian campaign map with the current progress of the nord invasion and the tactical decisions available to players/houses on how to best fortify swadia and defend the homeland!
This will also allow for future improvements such as the house run cities/villages/castles which will be added onto this.
House improvements
Improvements to the house mechanics, this includes tidying up / adding more admin functionality to the house page on the site, and introducing kings tasks as one of the ways to receive kings favour.
This would also introduce ingame bonuses to playing together as a single house.
As always, if you have any other suggestions, let us know, and dont forget to vote!
Consumables
This will include the ability to craft and use consumables, so will probably be fairly alchemist heavy. Things like potions will be consumable on the website and will give a temporary stat/attri/wpf bonus for a set period of time.
Also in the consumables category will be rare permanent consumables which provide a stat boost for your character forever. These will be along the lines of rare books or scrolls that will enable your character to learn something.
Crafting/Profession Quests
These are fairly straightforward, a new genre of quests will be available that require crafting items to complete, usually with a reward akin to a higher level crafting item. An example of a crafting quest would be: Find me 10 x bent swords, and the reward would be 1 x steel.
Along with the crafting quests, alternative quests for the main gameplay would be included, these would involve more than just kill x enemy or kill y enemy.
Grand Campaign Framework
As the grand campaign is such a huge undertaking, the main framework will need to be developed to support it. This will include a full swadian campaign map with the current progress of the nord invasion and the tactical decisions available to players/houses on how to best fortify swadia and defend the homeland!
This will also allow for future improvements such as the house run cities/villages/castles which will be added onto this.
House improvements
Improvements to the house mechanics, this includes tidying up / adding more admin functionality to the house page on the site, and introducing kings tasks as one of the ways to receive kings favour.
This would also introduce ingame bonuses to playing together as a single house.
As always, if you have any other suggestions, let us know, and dont forget to vote!