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[Submission] " The Last Stand " and "The Swadian Counter" Lore .... Add suggestions...
#1
The Swadian Last Stand[align=center]

[size=14pt]Lore[/size]
[align=center]The Nords have crushed our towns, sacked our castles, stolen our women, and now they dare chase us to the ends of swadia for the killing blow?  Will the prince even have the nerve to show his face at the final resting place of Swadian Army. 
Will we Die in this place, or somehow escape their wrath .
Find out soon.
  • Swarmed from all exit points against all mountains to the back
  • Minimal cover from and old uncharted mining shaft
Will we make it out alive?!?!



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The Swadian Counter[align=center]

[size=14pt]Lore[/size]
[align=center]Aie My comrads, we made it out of that one berrelly with the banners of our rainbow bright still in tact...  Ahhh EEE
Lets hit them where it hurts... Full assult on the Nord's main trading camp.  This should give us the upper hand.
Find out soon.
  • This time we will hit them where it hurts, in our first chance to swarm them for ones.
  • Assult them from the main entry points, kill them all, and take their large amounts of handy loot, in hopes to turn the tides on this Massacre of swadia. Aieeee
Will we make it out alive?!?!
Warband Modder / Scener
Unity 3D Developer
Unreal 4 Developer

[WCS] WITCHCORESTUDIOS: Owner / Lead Developer

Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5

Contact for anything regarding anything: [STEAM]: [WCS] Warborn  [eMAIL]: witchcorestudios@gmail.com
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#2
in the counter map...

Make sorta small, outside, with an inside town full of nord, which mostly run around their area defending it, wish enough mesh to where to will come outside if we aren't close and slaughter up openly...  All the cover would be in their infested town. 

So the fight should stay action the whole time......  they would have enough mesh to chase us off their land. 

And for last stand...  I was thinking fruitless mining system...  not big like cave system just a small mine to defend it, while they come from all sides...

Leaving out ez grind spots, adding ones which could work with the right teamwork. 

Cause also make to where we have some ruins ontop of a very large mountain to try to seek refuge in, while the nords creep up the hill at us in all angles?

I thought the hill ideal would be boss...  Like capture the flag style hill with tons of fighting...  good for both nord and swadian archers. 

We are surrounded but we have the higher ground kinda edge. 

Suggestions?
Warband Modder / Scener
Unity 3D Developer
Unreal 4 Developer

[WCS] WITCHCORESTUDIOS: Owner / Lead Developer

Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5

Contact for anything regarding anything: [STEAM]: [WCS] Warborn  [eMAIL]: witchcorestudios@gmail.com
Reply
#3
Last stand would be pew pew map... 

The swadian counter would be commando raid status.
should start getting screenies tomorrow, working out some technical stuff real quick. Smile 
Warband Modder / Scener
Unity 3D Developer
Unreal 4 Developer

[WCS] WITCHCORESTUDIOS: Owner / Lead Developer

Current Standalone in progress: Warborn [ Medieval, Survival, Sandbox, MMO ] Assembled using Unity 3D 5

Contact for anything regarding anything: [STEAM]: [WCS] Warborn  [eMAIL]: witchcorestudios@gmail.com
Reply




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