12-12-2011, 02:32 PM
Not sure if I spelt Continuous right. Oh well
Hello!
I started playing this mod two days ago and I think it's pretty fun. One thing that really bugged me was that players instead of keeping back and defending key bottlenecks they always charged right to the bot spawn. When the harder waves come this normally gets them all killed.
So I was thinking of ways to maybe try and stop this and I thought of one that I thought might work.
I thought why not make it so waves of low level bots (Peasants, Serfs etc...) continuously spawn then the harder waves spawn normally with them. So basically the Peasants and Serfs just keep coming and if the players stay too close to their spawn will make the players get overrun quickly therefore making players stay further back to defend better positions.
It was just an idea that I thought might work and would make the mod more fun.
Hello!
I started playing this mod two days ago and I think it's pretty fun. One thing that really bugged me was that players instead of keeping back and defending key bottlenecks they always charged right to the bot spawn. When the harder waves come this normally gets them all killed.
So I was thinking of ways to maybe try and stop this and I thought of one that I thought might work.
I thought why not make it so waves of low level bots (Peasants, Serfs etc...) continuously spawn then the harder waves spawn normally with them. So basically the Peasants and Serfs just keep coming and if the players stay too close to their spawn will make the players get overrun quickly therefore making players stay further back to defend better positions.
It was just an idea that I thought might work and would make the mod more fun.