Posts: 415
	Threads: 126
	Joined: Jan 2013
	
	
 
	
		
		
		18-03-2017, 06:44 PM 
(This post was last modified: 18-03-2017, 06:46 PM by Alpha.)
	
	 
	
		What about a second legendary bolt ? 
Volcanic Bolt has the possibility like a percentage of chance (33%) to ignite ennemies.
I can make the 3D models.
Let me know your point of view.
Kind regards,
Edit: Let's make Thor drop again !
	
	
	
NI maps (The forgotten bay / Nordic Fortress / Frosthaven / Medieval fields / River's conflict / Swadian Mines )
	
	
 
 
	
	
	
		
	Posts: 858
	Threads: 325
	Joined: Feb 2013
	
	
 
	
	
		CM bolts that looks amazing, if you got the skill I'd say go for it. Just make sure they look better than Onyx 

. Or at least equal.
	
| ![[Image: dpcfmq0qegd53mozg.jpg]](https://www.mediafire.com/convkey/5100/dpcfmq0qegd53mozg.jpg) | Loki Kills: 365
 Thor Kills: 333
 Odin Kills: 263
 Prince Kills: 404
 King Ragnar Kills: 258
 
 House Crafting: Support 39, Defender 33, Attacker 30
 Alchemist: Lvl 36
 Blacksmith: Lvl 21
 Armorsmith: Lvl 32
 | 
 
	
	
 
 
	
	
	
		
	Posts: 415
	Threads: 126
	Joined: Jan 2013
	
	
 
	
	
		 (18-03-2017, 09:03 PM)Nka19 Wrote:  CM bolts that looks amazing, if you got the skill I'd say go for it. Just make sure they look better than Onyx  . Or at least equal.
. Or at least equal.
CM bolts ?
	
 
	
	
NI maps (The forgotten bay / Nordic Fortress / Frosthaven / Medieval fields / River's conflict / Swadian Mines )
	
	
 
 
	
	
	
		
	Posts: 105
	Threads: 86
	Joined: Jul 2014
	
	
 
	
	
		 (18-03-2017, 09:28 PM)Alpha Wrote:   (18-03-2017, 09:03 PM)Nka19 Wrote:  CM bolts that looks amazing, if you got the skill I'd say go for it. Just make sure they look better than Onyx  . Or at least equal.
. Or at least equal.
CM bolts ?
chosen marksman locked i guess
	
 
	
	
~CM~Banshee              Juggernaut
~CM~Shadowknight      Pavise Champion
~CM~Shadowrunner     Master Peltast
~CM~TheGreatNoob     Warden
~CM~Redshirt              Legionaire
~CM~Naizhax              Repeaterman
26th June 2015            Ullrs Bane
	
	
 
 
	
	
	
		
	Posts: 2,299
	Threads: 266
	Joined: Apr 2012
	
	
 
	
	
		The main problem with that is we don't have damage over time in NI yet.  It is possible to code, yes, but I worry what it would do to server stability since we'd be looping through every agent and checking if damage should be dealt.
There are some other things I want to do with timers before too long so when I'm looking at that, I'll see how bad our current timer situation is and whether we can tack on more stuff like that or not.
	
	
	
CC_Warden_Kip | 
CC_Sentinel_Kip | 
CC_Guard_Kip | 
CC_Zweihander_Kip | 
CC_Marksman_Kip | 
CC_Pavise_Kip | 
CC_Peltast_Kip | 
CC_Marauder_Kip | others...
 
	
	
 
 
	
	
	
		
	Posts: 141
	Threads: 145
	Joined: Aug 2015
	
	
 
	
	
		why do they have to do dmg over time ??? pritty useless anyway since u will kill most in a few shots so that effect would do nothing.... why not disarm a npc ? so some kind of cc effect
	
	
	
	
	
 
 
	
	
	
		
	Posts: 415
	Threads: 126
	Joined: Jan 2013
	
	
 
	
	
		A burning npc could be stunned :-)
	
	
	
NI maps (The forgotten bay / Nordic Fortress / Frosthaven / Medieval fields / River's conflict / Swadian Mines )
	
	
 
 
	
	
	
		
	Posts: 794
	Threads: 166
	Joined: Jan 2012
	
	
 
	
	
		winter was running around with so called rending bolts the other day, maybe that's what you're looking for
	
	
	
Loots: 18
2016 Zephyr, Wulfsbane, Stag Bow,  2017: Stag Bow, Dragon Halberd, 2019: Eagle Crossbow, Ancient Greatsword, Legacy, Steel Stinger, Brigandine Plated Heraldic, Shield of Kings, 2020: Sun Glaive, Stag Bow, Heavy Scaled Greaves, Dellingr's Hands 2021 Bulwark,Aila,B.Brigadine
 
	
	
 
 
	
	
	
		
	Posts: 1,815
	Threads: 346
	Joined: Sep 2012
	
	
 
	
		
		
		19-03-2017, 12:00 PM 
(This post was last modified: 19-03-2017, 12:01 PM by Winter.)
	
	 
	
		Nu uh, they are rendering bolts that help increase your FPS.
Please do make some pretty bolts, though.  For that matter, feel free to make pretty anything.