If feel like NordInvasion could use a new gamemode.
Here is my concept of one:
3 Phases Siege mode.
- Needs to be played on a (large) map that is suitable for sallying forth and defending a castle, fort, etc.
1st Phase: Sally Forth.
- Players get an option to Sally Forth(limited) or prepare defenses for the castle.
- Sallying Forth is done on horseback
- Players with no horse equipped will automatically assigned to prepare defenses.
- Players Sallying Forth have to eliminate Nords, for a certain amount of waves or time, in an open type of map.
- Only if all the Nords are defeated the Swadians will receive an advantage. (IE: less waves or time during phase 2)
- Players preparing defenses get the ability to place ammo boxes, health stations and anvils (shrines should be placed at fixed positions). Usage of barricades should be limited.
- Once the Nords or Swadians are defeated the game will continue to phase 2.
2nd Phase: Defense.
- Combat will be limited to the defensive position.
- Players can restore health, shields and ammo at the tactically placed objects.
- The siege will last for a amount of waves or time, influenced by the outcome of phase 1.
- The Nords can call in specialized troops; Sappers (Nord with axes specialized in destroying barricades), Siege Engineers (Troop that might not physically spawn on the scene. Siege Engineers cause catapult strikes(stone or fire), ballista barrages, or physically spawn in a battering ram(can be stopped when the units pushing are killed))), Healing units (self explanatory), Assassins (troops specialized in sneaking, remain invisible until they are close enough for a player to notice.), more tbd.
- The Nords can attack from all possible directions, however the focus of the Nords will mainly be on the the main entrance when it is broken down.
- When the timer runs out, or if all waves are defeated the Nords will lose their momentum and break siege, causing the Swadians to be victorious.
- When all Swadians are killed the game will advance to Phase 3.
3rd Phase: Final Stand.
- Combat will be limited to an enclosed area of importance. (I.E. a keep).
- The Nords will gain momentum in their attack, adding more waves or time to the remaining of phase 2.
- Health stations, Ammo boxes and Anvils will be static in this area. Barricades are not allowed.
- Once all Nord or Swadians are defeated the game ends, resulting in the outcome of breaking siege (Swadians win) or the capture of the defensive position (Nords win).
If you have any feedback or suggestions about the gamemode above reply to this thread. New ideas are welcome too.
Here is my concept of one:
3 Phases Siege mode.
- Needs to be played on a (large) map that is suitable for sallying forth and defending a castle, fort, etc.
1st Phase: Sally Forth.
- Players get an option to Sally Forth(limited) or prepare defenses for the castle.
- Sallying Forth is done on horseback
- Players with no horse equipped will automatically assigned to prepare defenses.
- Players Sallying Forth have to eliminate Nords, for a certain amount of waves or time, in an open type of map.
- Only if all the Nords are defeated the Swadians will receive an advantage. (IE: less waves or time during phase 2)
- Players preparing defenses get the ability to place ammo boxes, health stations and anvils (shrines should be placed at fixed positions). Usage of barricades should be limited.
- Once the Nords or Swadians are defeated the game will continue to phase 2.
2nd Phase: Defense.
- Combat will be limited to the defensive position.
- Players can restore health, shields and ammo at the tactically placed objects.
- The siege will last for a amount of waves or time, influenced by the outcome of phase 1.
- The Nords can call in specialized troops; Sappers (Nord with axes specialized in destroying barricades), Siege Engineers (Troop that might not physically spawn on the scene. Siege Engineers cause catapult strikes(stone or fire), ballista barrages, or physically spawn in a battering ram(can be stopped when the units pushing are killed))), Healing units (self explanatory), Assassins (troops specialized in sneaking, remain invisible until they are close enough for a player to notice.), more tbd.
- The Nords can attack from all possible directions, however the focus of the Nords will mainly be on the the main entrance when it is broken down.
- When the timer runs out, or if all waves are defeated the Nords will lose their momentum and break siege, causing the Swadians to be victorious.
- When all Swadians are killed the game will advance to Phase 3.
3rd Phase: Final Stand.
- Combat will be limited to an enclosed area of importance. (I.E. a keep).
- The Nords will gain momentum in their attack, adding more waves or time to the remaining of phase 2.
- Health stations, Ammo boxes and Anvils will be static in this area. Barricades are not allowed.
- Once all Nord or Swadians are defeated the game ends, resulting in the outcome of breaking siege (Swadians win) or the capture of the defensive position (Nords win).
If you have any feedback or suggestions about the gamemode above reply to this thread. New ideas are welcome too.