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(01-01-2019, 08:49 AM)Julia. Wrote: Also if you're bringing barrels you dont have access to the building menue which kinda sucks.
Wait didn't notice that... Being the runs cade builder was not a lack of self-awareness from cade bringers if done right it was to speed up the run...
A cade bringer can only use cades and medics only can use meds I think just that is why this system is 1 step backwards.
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(01-01-2019, 12:03 AM)Kaasovic Wrote: Ah sorry, it was a southpark reference; https://m.imgur.com/gallery/UDtjv0O
In the 4 hours I played I have no clue what difficulty I played, but it was challenging. You are right that the beginning is always a struggle because you have to level up, I personally like a challenge and was glad when for example payday 2 increased the difficulty of existing modes was tweaked. I guess personal experiences may differ.
Ah yeah, I haven't watched South Park in years, despite referencing "nice" a lot.
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I'm a fan of BP, why does this thread not let me vote?
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06-01-2019, 11:25 AM
(This post was last modified: 06-01-2019, 11:47 AM by Srellian.)
(20-12-2018, 07:49 PM)Ken_Repeaterman Wrote: Can we get rid of them?
On the Ragnarok, these points run out at the most inopportune moment
Before fighting Thor, this is what you are limited to by the building point system right now.
If that amount of cades is not enough for you to beat Ragnarok, I don't think the dev team bear the entire responsibility.
(26-12-2018, 09:57 PM)MightyIrishMan Wrote: Event vs pub runs ?????
From my experience, most of pub runs are also successfull.
When they fail, it's mostly before even reaching the point where you run out of building points, wave 5 often being the highest hurdle.
And we're talking about Ragnarok, the hardest difficulty in the game, the ultimate fight against the nordic gods.
It's supposed to be challenging, not " casual and relaxing", the lower difficulties are already there to fill this role.
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Srellian, do you even think about what you're saying? You do, in principle, can think and reason?
These runs are successful only because experienced players such as Shadow retain baricades and BP. They go and sacrifice themselves trying to contain the waves of the Nords, surviving under the blows. Protection green inexperienced players who are constantly building a lot of barricades in the wrong places and wasting BP. Without skilled players you will build and build, but all this will break tor. And you'll have barricades to build to protect you from Odin, but you can't build them because of those damn BP. From what you say, I can think of BP as the one giving power to these Nordic gods. Interesting ability to have them. They don't allow us to build our barricades.
Are these gods supposed to have that kind of power?
I thought Heimdal could blow the horn and have some positive effect on the Nords. Hodur, too, could would have what either ability to. But alas, I did not expect that the ability of the Nordic gods in order to limit us to the number of BP.
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06-01-2019, 12:17 PM
(This post was last modified: 06-01-2019, 12:31 PM by Srellian.)
(06-01-2019, 11:54 AM)Ken_Repeaterman Wrote: Srellian, do you even think about what you're saying? You do, in principle, can think and reason?
These runs are successful only because experienced players such as Shadow retain baricades and BP. They go and sacrifice themselves trying to contain the waves of the Nords, surviving under the blows. Protection green inexperienced players who are constantly building a lot of barricades in the wrong places and wasting BP. Without skilled players you will build and build, but all this will break tor. And you'll have barricades to build to protect you from Odin, but you can't build them because of those damn BP. From what you say, I can think of BP as the one giving power to these Nordic gods. Interesting ability to have them. They don't allow us to build our barricades.
Are these gods supposed to have that kind of power?
I thought Heimdal could blow the horn and have some positive effect on the Nords. Hodur, too, could would have what either ability to. But alas, I did not expect that the ability of the Nordic gods in order to limit us to the number of BP.
delirium
So now, because of the building point system, to beat the hardest mode in the game, we need a team with good gear, decent skills, a balanced lineup, and some strategy/cooperation?
Delirium indeed
And nordic gods are able limit our barricades for the same reason tomes are able to introduce a brand new 2-meters-long SHC into the orifice of the people it revives
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(06-01-2019, 11:25 AM)Srellian Wrote: From my experience, most of pub runs are also successfull.
That's like saying "it still works at least 50% of the time"
Doesn't mean it improvement on any thing or even equal to.
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Good. I can't read it anymore. I'll protest. I don't go to the Ragnarok mode in public mode until there will be no change. I will come only to events to other reasonable players. The same challenge that all players, and I do not agree with this construction system.
Get a balanced team, go conquer Ragnarok without us. Or at least not without me. My foot won't be there.
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06-01-2019, 01:15 PM
(This post was last modified: 06-01-2019, 01:15 PM by Srellian.)
(06-01-2019, 12:30 PM)Woody Wrote: (06-01-2019, 11:25 AM)Srellian Wrote: From my experience, most of pub runs are also successfull.
That's like saying "it still works at least 50% of the time"
Doesn't mean it improvement on any thing or even equal to.
I never meant to say the success rate had improved or even stagnated.
Just wanted to say that even with a scrub like me in the team, it was still possible to win.
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To start. Hello dear developers and players.
Now let's get down to matter. This will be the cry of the soul.
I fully support the author of the topic.
Why should we bring damn barricades if we cannot build them? Please return the old system.
Thank you, I said everything!
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