16-10-2020, 11:51 PM
(16-10-2020, 10:30 PM)Forward Wrote: So my feedback.
Forgotten Bay
Everything is fine.
King of the Hill
Good changes, nothing lost, but peeking spots added. Like it.
Mountain Pass
Some good changes. Everyone will say 'still unplayable', but I don't think all maps should be changed into speedrunning God-tier maps. You've made it a little better that's already good. I'm not big fan of this map, true. So maybe it requires full rework, not a little changes. If it will be removed from public rotation I doubt someone will cry about it, though. I will not. Though I'm fine if it stays. Especially now when you made kiting easier.
Swadian Castle
For me this map is quite nice and playable as it is. Maybe open back pass where rubble atm, and tower, and maybe road under bridges. Personally, I'd keep it as it is. If you don't play it in DB doesn't mean it is not played in publics. It's easy map where small team can kill Odin, it's relatively slow, yes, but not everyone plays this game for speedruns.
Nordic Fortress
Fortress Outskirts
- Good changes, I'm not a fan of this cading spot though and always cade just in a front, for me it's faster and simpier. But many people cade in the back so I think nice changes for them.
- Important thing for me - if you remove invisible walls along the left bastion to make them jumpable below it will add some strategical options to the map which made it even better (we discussed that in-game).
- Invisible wall in a window I showed you in-game, where all windows but one are jumpable - it feels odd.
- You have restored kiting healing/ammo, in quite worse spot, but I think it will do the job, thanks.
Thanks for your work and for the event.
Thanks for your feedback!
I fixed the barrier problem on Fortress Outskirts, so no worries (and also added the 2 suggested ammo boxes).
I'll rethink about Mountain Pass, but all the other maps tested looked really good to me ingame, from the feedback I got during the event and now also from you - appreciated.
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