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22-03-2026, 06:28 AM
(This post was last modified: 22-03-2026, 06:29 AM by Jugg.)
Hi all first off this is NOT a thread intended in anyway to indicate developers intent, this is just purely MY curiosity as NI player. There is to be no flaming others for their opinions discussion as to why you agree or disagree with this is fine as long as it is within acceptable limits anyone toeing the lines post will be deleted if need be. If you comment please add more than just "yes" or "no" provide justification for your reasoning
Now we have all the niceities out of the way as the title states I am genuinely curious on what the general players opinion is on if they would be in favour of resetting all players items back to redshirts. (Again this is NOT happening this post is just to for curiosity sake) Or if they would be against it, feel free to civilly discuss this topic but again as mentioned above anyone who oversteps the mark will have their posts deleted if need be. Please be as constructive as possible.
Regards,
Jugg
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22-03-2026, 07:11 AM
(This post was last modified: 22-03-2026, 07:20 AM by DR..)
About 3 or 4 times from memory people have organised houses where you join with a new ID and you start again and cant trade items to that ID. Effectively getting what you asking for a new beginning.
They have never lasted more then 3-6 mouths or so?
Apart from it being a decision some people may regret as it really hasn't actually changed the problems inherently to end game. People will just be back to where they were in time. My general concern is for the people that are not active. I just happened to see this post for example. If it was truly a public vote you have a massive number of not active people that may feel sentimental about their gear, but do not play (me for example)
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22-03-2026, 07:21 AM
(This post was last modified: 22-03-2026, 03:17 PM by GreenShadow.)
Yes, but only with a drop rate rework.
The current system is defnitely in favor of those that already have a load of items. Instead of reselling "cheap" legendaries like orange legendaries or red items that arent as popular, people distil them which causes absurd prices and makes people not even able to obtain them (especially those that dont get many drops or none at all) This is just my theory i might be wrong about it. Now this system would be okayish, but given how many legendaries are just laying around in peoples inventory just for them to be distelled, makes it not fair for everyone. What i think is needed for this crafting system to work, is either readjusting the entire loot system with a database wipe and higher droprates depending on the quality, for example orange legendaries should be way more common than any red legendaries, all hero-class locked second rarest and hero specific locked items like ailadrodd , sok, zephyr should be extremely rare, as those are the strongest weapons (maybe they could all also get a slight buff for the sake of extreme rarity)
The other option is reworking the crafting system. now first at all, i think its rather unlogical that we even can distill any legendary, it doesnt really make sesne and i think it broke the economy, but if the community wants to keep this system, what we could do is consider craftable legendaries. first at all i think orange legendaries shouldnt be able to be distilled as theyre are always meant to be entry level legendaries that would excite newcomers to keep playing and get decent gear. (atleast thats what i see them as) the current issue i see is the distilling of legendaries so people can upgrade their own gear. this causes higher demand for legendaries that they dont even want and make the prices way too high, especially for those that actually want to use that legendary. to revert this, we could consider adding craftable legendaries, at the same costs as distilling them, for example ailadrodd distillling gives 6 essence and crafting it should be the same again. the only downside i see with that is player trading, im pretty sure this would just result in players distilling and crafting what they want, maybe the crafting cost could be higher to encourage players to trade with eachother? i also saw that each legendaries kinda has its own amount of essence, now i think that it doesnt make sense why the ailadrodd gives more essence than a sok, this pretty much forces higher prices just for the item itself, i think all one-hero locked legendaries should give equal amounts and all-heroes legendaries also the same amount.
discarding the current legendary upgrading system
i never really liked this system in the first place, i think it was straight up the worst thing that was ever implemented, i also never liked the way the old upgrading system worked, there were simply too many items involved in the crafting recipe and especially with the way how crafting works, made it really tedious to craft the materials to upgrade an item. what makes the most sense for me is discarding the current system with the distilling, remove the dusts (or perhaps use it to craft essences or upgrade house crafted items) and make legendary essence dropable from bots, with a rare drop rate but still a fair rate, maybe make it as rare as orange legendaries. with that essence u could still upgrade any legendaries. as for the upgrading costs id suggest setting all orange cost to 1 essence, all-hero locked 4 essence and one-hero locked 6 or 8 essences and removing all other mats that are needed for the upgrading(maybe could add gold instead) this could fit well together with the drop rate rework i suggested above. now if you did it this way, i would happily vote for a full database wipe, even without a wipe, this would still be way better than what we currently have.
lastly, if the devs did a wipe but with no significant change with the drop rates and crafting system, i think it would simply kill the mod.
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interestingly, I agree with everything shadow said. what I'd like to add is that IF character IDs are in any way related to legendary drop chances, that should be removed and/or it shouldn't be just a reset that takes away everyone's items, but also forces everyone to straight up make new characters.
Would be a shame to put a single Durendal as a loot history...
(ignoring the Ebonwood Pike)
(ignoring the Gloves of Vidar)
(ignoring the Rupturers)
(ignoring the Sun Glaive)
(ignoring the Thunder Pike)
(ignoring the Rending Bolts)
(ignoring the Glory)
(ignoring the other Ebonwood Pike)
(ignoring the Dragon Helmet)
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I vote againt this, let me explain why.
What could be the benefits of a global item wipe ?
Everyone would be starting again, fresh and equal to face the nords in battle - nice.
The current economy would be affected by this, probably making legendary essences cheaper (therefore, making all legendaries cost a bit less). - this isn't guaranteed, or could even go the other way around.
Which problems this could lead to ?
Basically everyone who grinded till now would be losing all of their time spent in the game. - I think this would be the worst part, most of the "consistent" player base getting punished for no reason.
Also I wanted to point out that some materials seem to be much rarer than they used to be, and upgrade kits were (kinda) balanced around that. Just try obtaining enough raven feathers by yourself to be able to craft bronze arrows or bronze bolts.
In my opinion, a global reset would have a much more negative impact than you'd expect, especially if no major game changes are made to justify it. If you want to enjoy the redshirt experience yourself, just do a "solo self found" character, or restrict your gear to market, player crafted or house crafted as you like.
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voted yes but tbh it would be useless without a game overhaul and as the devs have reallife (lol) that propably wont happen.
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i personally would love this change, although i do understand why the majority of the playerbase wont agree to this.
Anyhow, if any1 is doing a redshirt gamemode. hmu, im down.
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22-03-2026, 07:43 PM
(This post was last modified: 22-03-2026, 07:45 PM by Meander.)
I voted yes, my reasoning is that everything is too deep settled that any game change (even if it's major) can't create a good effect on the game. We've added a completely new valuating/trading system but I can't say a lot has changed. In case of a full reset, we need changes on the gameplay and website. This way we can feel that the reset means something. This is the very problem that causes people to be against a reset, development. There are few developers for these to be done and you can't expect such work in a mod that is based on donations.
I agree with Jean's comment on the matter.
I don't think it's likely without getting a Nordinvasion 2 which is being talked about for years.
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We had this bullshit already, a pilot project, called Ironman. It was a failure, whereby the player motivation has not changed over power/dominance/dictatorship, which was quite obvious.
Either create special squad maps 4/4, in which 2 teams have to finish maps /map segments within a certain amount of time until they join each other to a final stand against special waves.
OR
Focus Trading in „Livetime“-Server, where any house can be settled like in Crpg, traded, house tent/ tavern, treasure chest, fruits and nuts, create more player sustainbility (training against bots map, earn and transfer faction points as currency, earn extra skill points). I cannot tell if that system can be easily applied. Legendaries could be grinded alternatively only on this server or essence could be forged from basic recipes.
OR
Swadian Invasion, reverse the invasion concept for one server, whereby you have to attack, hold, wait for help for certain rounds due to decimation. Could be castle attack, village attack.
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22-03-2026, 10:51 PM
(This post was last modified: 22-03-2026, 10:52 PM by King Harlaus.)
While I understand the curiosity behind this idea, I would have to stand against a full reset.
Nord Invasion has always been a game built upon time, effort, and long-term progression. Many players have invested countless hours to reach where they are today. Resetting everything back to redshirt would not only remove that sense of achievement, but also risk discouraging those who have remained loyal to the game for years.
In short: renewal is welcome, but not at the cost of legacy.
Thank you for opening the discussion it’s always valuable to hear different perspectives within the community.
Best regards,
King Harlaus
King of Swadia
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