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[Open] Loot and Legendary Items
#1
I'm well aware that maybe I should've put this into Feature Requests, but it is more of an already existing issue rather than a new idea.
Let me start out by showing you this:
(Everyone can go ahead and check the Recent Loot page on the website for themselves.)
What you can see here is a total of 61 "legendary" items dropped in roughly a week. (Another one dropped as I was typing out this thread, which proves my point exactly.) In this case, that's more than 220 essence. Now, I don't want to say anything about the system being unbalanced/unfair, that's a whole nother story, but the sheer amount of "legendary" items in the game is ridiculous. How is it supposed to feel special to someone to loot a Heraldic Plate if two other people loot it too on the very same day?
The answer: It doesn't feel special. It doesn't feel rare. It doesn't feel like something big.
My take is, there shouldn't be a single fully upgraded "best-in-slot" set in the first place, because it completely breaks the game. A set should consist of mostly house-crafted items with the occasional legendary item here and there. It's not like the house-crafted items are bad either, they're completely fine for rag, the only issue is that they feel like absolute garbage, because a better version of them (that you can upgrade even further, but that's a whole different problem altogether) drops at least once a week.
I've got no idea how this broken loot system works exactly, but there has to be a way to decrease the amount of drops. The rumors about drop chances being "1 in 50.000" or "10 in 10.000.000" are obviously entirely wrong; the probability of three (!) Heraldic Plates dropping on the same day is low, basically impossible if this had anything to do with regular percentages. So, divide the drop chance (if you can call it that) by at least 5 and give gold a new purpose, because right now it's almost useless, since you need a lot less phoenix feathers, relic fragments and orichalcum to upgrade stuff AND those mats are dropping regularly. Proof of this is the Auction Hall, seeing that the price of Legendary Dust has almost doubled within a few days, sitting at 500k now. This means that Legendary Essence is the new currency, since it has a use like gold used to, but I digress.
I know this might be really far-fetched, but there's a really good video about Clash Royale's legendary cards, which I always have to think about in this context, because I feel like it's the exact same here.
https://www.youtube.com/watch?v=em6z1wWPszI
And with that I end my small lecture, have a good day!
Would be a shame to put a single Durendal as a loot history...
(ignoring the Ebonwood Pike)
(ignoring the Gloves of Vidar)
(ignoring the Rupturers)
(ignoring the Sun Glaive)
(ignoring the Thunder Pike)
(ignoring the Rending Bolts)
(ignoring the Glory)
(ignoring the other Ebonwood Pike)
(ignoring the Dragon Helmet)


Completed Solo Runs: Beginner, Normal, Hard, Cavalry, Ragnarok All Of Them
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#2
TLDR.

Edit: What can really be done now? You are trying to close the stable door after the horse has bolted.

Reducing the number of drops with the amount of legendaries that are in the game will only damage current player experience, it would be like moving your sun lounger on the Titanic - It's pointless.
Loots: 30
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#3
(19-04-2026, 02:07 PM)Fendi Wrote: TLDR.

Edit: What can really be done now? You are trying to close the stable door after the horse has bolted. 

Reducing the number of drops with the amount of legendaries that are in the game will only damage current player experience, it would be like moving your sun lounger on the Titanic - It's pointless.

I know that there's not much that can be done now and I've got no idea how to fix it exactly either, I'm just pointing out that it's a problem.
Would be a shame to put a single Durendal as a loot history...
(ignoring the Ebonwood Pike)
(ignoring the Gloves of Vidar)
(ignoring the Rupturers)
(ignoring the Sun Glaive)
(ignoring the Thunder Pike)
(ignoring the Rending Bolts)
(ignoring the Glory)
(ignoring the other Ebonwood Pike)
(ignoring the Dragon Helmet)


Completed Solo Runs: Beginner, Normal, Hard, Cavalry, Ragnarok All Of Them
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#4
2 more loots after the post Smile
Steam


2026
Typhoon
Ragnar's Wrath
2024
Hurricane
Griffon Bascinet
Tiger Scale Armour


Back and forth of royal torturering
''literally royal torturer''
''don't''

-and some catching of mjmonjos

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#5
If the loot system was closer to fair, then you could maybe remove the ability to trade legendaries so that people could only equip what they loot. Then every loot could feel more special maybe and people would be more inclined to use everything they loot.
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#6
I’ve gotten used to the RNG system you might as well get used to it too. Even if it’s not entirely fair, that’s just how the game is designed.

Also, it hasn’t given me any loot either I’ve been playing for days, and the only decent thing I got was a beer.


edit: I wish i can loot some butter.
King of Swadia

Member of SD

Loots:35
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#7
(19-04-2026, 08:36 PM)King Harlaus Wrote: I’ve gotten used to the RNG system you might as well get used to it too. Even if it’s not entirely fair, that’s just how the game is designed.

Also, it hasn’t given me any loot either I’ve been playing for days, and the only decent thing I got was a beer.


edit: I wish i can loot some butter.

As I said, the point isn't that the loot system is unfair, that's a different problem. I'm used to not looting anything by now, I was talking about the general amount of drops. By the way, there's been six more loots since I posted this thread.
Would be a shame to put a single Durendal as a loot history...
(ignoring the Ebonwood Pike)
(ignoring the Gloves of Vidar)
(ignoring the Rupturers)
(ignoring the Sun Glaive)
(ignoring the Thunder Pike)
(ignoring the Rending Bolts)
(ignoring the Glory)
(ignoring the other Ebonwood Pike)
(ignoring the Dragon Helmet)


Completed Solo Runs: Beginner, Normal, Hard, Cavalry, Ragnarok All Of Them
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#8
(19-04-2026, 09:05 PM)Hamsterino Wrote:
(19-04-2026, 08:36 PM)King Harlaus Wrote: I’ve gotten used to the RNG system you might as well get used to it too. Even if it’s not entirely fair, that’s just how the game is designed.

Also, it hasn’t given me any loot either I’ve been playing for days, and the only decent thing I got was a beer.


edit: I wish i can loot some butter.

As I said, the point isn't that the loot system is unfair, that's a different problem. I'm used to not looting anything by now, I was talking about the general amount of drops. By the way, there's been six more loots since I posted this thread.

I said the same thing about this you might get 1 loot in a day, or 10, or even 50. It’s completely up to RNG.
King of Swadia

Member of SD

Loots:35
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#9
Yes the system is broken and unbalanced. But you cant change it anymore. If I want to, I could just have every hero class equipped fully with house crafted items. So there would be just nothing to do anymore for me. Im pretty sure many other have the same "problem" lol.

Only thing to keep players on the game would be a new gamemode or smth but this wont happen. Even though I really like the game, I still wouldnt play it for long if I knew I couldnt loot anything. Looting isnt the focus in my gameplay but not having it at all or it beeing lowered a lot would take away a very important part. Then I would play other games.

Funny thing is, that with all those drops the amount of LE in the game decreases and thats why we see the price going up every day. If 2 Elegys drop on one day for example, the market lost 3 LE. You need 9 to upgrade one but the other Elegy only gives 6 and not 9. So you need an extra Swadias Wrath just for the upgrade.

Ofc this means, that players do want to have LE and items and not gold. The issue, that gold isnt popular anymore, is no new problem. This was the reason why the upgrades were made back in the day.
If you have an actual idea of how to fix this gold problem, then please tell us. As long as you dont, stop complaining. Play the game and stop scamming new players.
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#10
Let’s be honest. The market is broken, and it will stay broken because of the huge number of legendary items that have dropped over the past months and years. Nerfing the drop rate would not help at all. It would only take away the last bit of hope from players who don’t already appear on every page of the legendary item thread.

If anything, the focus should be on fair distribution. Everyone who truly invests time and grinds should have a chance to be rewarded. Right now, some players loot legendaries almost every day — sometimes even multiple times a day — while others play a similar amount of time and haven’t looted anything for years. 
Regarding fair distribution, I want to be clear about one thing: I do not want loot chances to be reduced after someone gets a drop, or anything like that. I don’t want any kind of punishment for being lucky once.
Instead, I would like all forms of favoritism or weighting in the calculation to be removed entirely, whatever the calculation is handled internally. The goal should be a neutral and fair system where everyone is treated the same.

Another issue is the lack of item variety. Why do we always see the same items in the loot history? When was the last time a Fell Edge dropped? Or a Thunder Pike? Or a Fang of Fenrir? Do players of Gen Alpha in NordInvasion even know these items still exist?

Personally, I’m not interested in having the best, rarest, or most expensive items. I've been playing Fashion Invasion for a long time now. And what I would actually like is:
A) loot being distributed more evenly across the whole player base, not just to a few selected “super IDs” or whatever system is used behind the scenes, and
B) all items dropping at the same or at least a similar rate, instead of seeing the same unwanted items over and over again. Aka Heraldic Plate as Hamster mentioned in the entry post.
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