Today, 07:05 AM
Hello everyone
As someone who only recently (recently being around 6 months now) returned to the mod after a very long break I find it very hard to get a foot into the current game economy with Legendary Essence being the go-to curreny for lategame Items. Just to put my situation into perspective, i have characters with 4 Digits IDs yet I missed the entirety of upgradeable legendarys in the past and until i returned I had 1 single legendary drop.
With that being said, I have pretty much no currency to engage in trading unless I loot something which I absolutely cannot use for any of my characters or I actually double-loot something so I can distill one while still being able to use the other (very unlikely). This of Course is purely luck based and as someone who can only play a couple of hours per day per week this is even more unlikely than it already is for someone who can play a lot more than me. The only other alternative to getting Legendary Essence is Crafting it through Legendary Dust, which is a fair way in my opinion, however the time it takes to loot 9 dusts is already insane. There might be People who get 3 dusts per run or Event, however I believe that this is the vast minority of people. Personally, I average around 1 Dust per week. With that rate it takes over 2 months to get 1(!!!) Essence which in turn means that it requires around 1 year of constant playing to have 6 Essence, which is the pure Essence value of high tier items. However even then you would not be able to actually trade one of those because those items are usually best in slot and very rare which pushes their actual value beyond the pure Essence value. Examples of this can be seen in recent trading history.
Buying dust for gold would obviously speed up the process, however dust prices are exploding right now which makes it less attractive and quite literaly less affordable.
While a lot of the problems I mentioned above might sound like me-problems, I would still like to suggest the following in hopes that it might stabilse the economy around the Essence/Dust meta as I believe there are other players with similar problems as mine. My believe is since Dust and Essence are practically currency there must be a reliable (not luck based) way to earn it.
My suggestion:
Rework the Quest-System to push the availability of Legendary Dust.
This might create problems of its own but I would suggest that certain long-term quests like the "In it for the laung haul" series or the "Defender" quests could reward Legendary Dust instead of gold and crafting materials. One could of course also create entirely new ones for that specific purpose. Those quests take a long time to complete and are very grindy, however with a proper reward, the grind might not feel so bad and in fact rewarding. In my opinion, it would certainly feel more rewarding than the luck-based grind of randomly looting dust every now and then. Maybe it would even be possible to make those quests account-wide and not character based so that any kill with any character would contribute to completing those quests. That would of course speed up the completing time so the reward needs to be adjusted accordingly. I personally do not have any statistics or estimates about how long it takes on average to complete those quests so as a beginning I just throw the following numbers in:
Normal
In It for the Long Haul - 2 Dust
Defender of Swadia - 3 Dust
Hard
In It for the Long Haul II - 3 Dust
Defender of Calradia - 4 Dust
Ragnarok
In It for the Long Haul III - 4 Dust
Defender of Midgard - 5 Dust
As an example, if you were to play a lot of Normal in a month and you would manage to finish both quests within said month you would cut the time to earn an Essence in half (assuming the 1 Dust per week drop). Only going from there, it would still take 6 months to get the 6 Essence, which I used as a example above, but I believe it would feel more rewarding and might add to the long term motivation of many players.
Please let me know what you think about this. I don't know if such an idea was discussed in the past, I just looked briefly over the Forum and could not find anything similar. If the topic is well received, I will add further (balancing) ideas to the main post.
I am also willing to provide my ideas of new quests or altered quest rewards for other existing quests, however before I put the time and effort into this, I first want to know if it is actually worth it
.
As someone who only recently (recently being around 6 months now) returned to the mod after a very long break I find it very hard to get a foot into the current game economy with Legendary Essence being the go-to curreny for lategame Items. Just to put my situation into perspective, i have characters with 4 Digits IDs yet I missed the entirety of upgradeable legendarys in the past and until i returned I had 1 single legendary drop.
With that being said, I have pretty much no currency to engage in trading unless I loot something which I absolutely cannot use for any of my characters or I actually double-loot something so I can distill one while still being able to use the other (very unlikely). This of Course is purely luck based and as someone who can only play a couple of hours per day per week this is even more unlikely than it already is for someone who can play a lot more than me. The only other alternative to getting Legendary Essence is Crafting it through Legendary Dust, which is a fair way in my opinion, however the time it takes to loot 9 dusts is already insane. There might be People who get 3 dusts per run or Event, however I believe that this is the vast minority of people. Personally, I average around 1 Dust per week. With that rate it takes over 2 months to get 1(!!!) Essence which in turn means that it requires around 1 year of constant playing to have 6 Essence, which is the pure Essence value of high tier items. However even then you would not be able to actually trade one of those because those items are usually best in slot and very rare which pushes their actual value beyond the pure Essence value. Examples of this can be seen in recent trading history.
Buying dust for gold would obviously speed up the process, however dust prices are exploding right now which makes it less attractive and quite literaly less affordable.
While a lot of the problems I mentioned above might sound like me-problems, I would still like to suggest the following in hopes that it might stabilse the economy around the Essence/Dust meta as I believe there are other players with similar problems as mine. My believe is since Dust and Essence are practically currency there must be a reliable (not luck based) way to earn it.
My suggestion:
Rework the Quest-System to push the availability of Legendary Dust.
This might create problems of its own but I would suggest that certain long-term quests like the "In it for the laung haul" series or the "Defender" quests could reward Legendary Dust instead of gold and crafting materials. One could of course also create entirely new ones for that specific purpose. Those quests take a long time to complete and are very grindy, however with a proper reward, the grind might not feel so bad and in fact rewarding. In my opinion, it would certainly feel more rewarding than the luck-based grind of randomly looting dust every now and then. Maybe it would even be possible to make those quests account-wide and not character based so that any kill with any character would contribute to completing those quests. That would of course speed up the completing time so the reward needs to be adjusted accordingly. I personally do not have any statistics or estimates about how long it takes on average to complete those quests so as a beginning I just throw the following numbers in:
Normal
In It for the Long Haul - 2 Dust
Defender of Swadia - 3 Dust
Hard
In It for the Long Haul II - 3 Dust
Defender of Calradia - 4 Dust
Ragnarok
In It for the Long Haul III - 4 Dust
Defender of Midgard - 5 Dust
As an example, if you were to play a lot of Normal in a month and you would manage to finish both quests within said month you would cut the time to earn an Essence in half (assuming the 1 Dust per week drop). Only going from there, it would still take 6 months to get the 6 Essence, which I used as a example above, but I believe it would feel more rewarding and might add to the long term motivation of many players.
Please let me know what you think about this. I don't know if such an idea was discussed in the past, I just looked briefly over the Forum and could not find anything similar. If the topic is well received, I will add further (balancing) ideas to the main post.
I am also willing to provide my ideas of new quests or altered quest rewards for other existing quests, however before I put the time and effort into this, I first want to know if it is actually worth it
.

