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07-01-2013, 06:59 PM
(This post was last modified: 04-08-2014, 05:30 PM by YuriTheRed.)
I got couple ideas about different gamemodes for event, some of them were already used, and it turned out they are more fun then normal gamemode events.
You can use these ideas on your house events, and feel free to suggest your own event gamemode suggestions.
Most of these gamemodes will also be used on some of the official events soon.
Snowball Only:
Description:
Fighting hordes of Invading nord only with snowballs
Rules:
Equipment at spawn:
-armour: no restricitions
- weapons: only snowballs and shields , any weapon with block for holder*
-support items: no barrels
Additional rules:
-for killing bots you may use only snowballs (melee or ranged)
-no looting weapons of dead bots
-*holder: is only player allowed to bring a weapon(must have option to block) into game for holding last bots at the end of wave if needed ( so players can refill their snowballs)
Scavenger:
Description:
Spawning with only basic weapons and being dependend of looting bot's weapons
Rules:
Equipment at spawn:
-armour: no restriction
-weapons: only 1 weapon each player with »Usable by everyone« class requierment and marketplace only ( "bow + 1 pack of arrows" count as 1 weapon in this case, but arrows must be »Usable by everyone« )
-support items: only deployable shield
Scavenger Imposible
Description:
Spawning only with basic weapons and armour.
Rules:
Same as Scavenger but just with 1 change
Equipment at spawn:
-armour: only armour with »Usable by everyone« class requirnemt
Contrary to your originality
Description: You must use items that are contrary to your main t4 class.
For example:
- If you are an Commando/ Pikeman, you must use archer equipment so bow arrows and armour that can be used by an archer.
- If you are an Archer/ Crossbowman, you must use Pikeman weapons and armour
"Deer": i want to go to sleep, but i might wake up and not have a house anymore
"Deer": and CC would have grown
"Deer": i wish people would pay me to do things i dont know how to do
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Posts: 336
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i like the scavenger types +1
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Joined: Dec 2011
I have a suggestion which might work if you are accepting ideas.
Description: You must use items that are contrary to your main t4 class.
For example:
- If you are an Commando/ Pikeman, you must use archer equipment so bow arrows and armour that can be used by an archer.
- If you are an Archer/ Crossbowman, you must use Pikeman weapons and armour
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Joined: Jan 2012
(07-01-2013, 08:07 PM)Jeremiah The 12th link Wrote: I have a suggestion which might work if you are accepting ideas.
Description: You must use items that are contrary to your main t4 class.
For example:
- If you are an Commando/ Pikeman, you must use archer equipment so bow arrows and armour that can be used by an archer.
- If you are an Archer/ Crossbowman, you must use Pikeman weapons and armour
added
"Deer": i want to go to sleep, but i might wake up and not have a house anymore
"Deer": and CC would have grown
"Deer": i wish people would pay me to do things i dont know how to do
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Joined: Oct 2012
(07-01-2013, 08:07 PM)Jeremiah The 12th link Wrote: I have a suggestion which might work if you are accepting ideas.
Good thing my Pikeman is also an Archer 8)
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(07-01-2013, 08:36 PM)ughgh link Wrote: Good thing my Pikeman is also an Archer 8)
You can be a crossbowman then
I game we played which are for both high and low levels.
Defend the Redshirt !
The Goal is quite simple : You tag along with a random redshirt and the team that has his redshirt survive the longest wins the bet.
The Protector : High Class character (usually T3 and up). Can die and respawn as much as he want. Can also lend his gear to his partner.
The Redshirt : Usually random Low class character (T1). Cannot die or his team is eliminated.
Simple rules :
No Barrel, Bets are set before the map starts, teams are usually of 2 (1 protector and 1 redshirt) but can be change depending on the agreement between the protectors. (1 Protector can have 2 redshirts , or 2 protectors can defend 1 redshirt).
Bets :
Bets are usually paid by the losing teams Protectors to the winning redshirt. (or the Protector too if decided otherwise)
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Joined: Jan 2012
07-01-2013, 08:42 PM
(This post was last modified: 07-01-2013, 08:51 PM by YuriTheRed.)
(07-01-2013, 08:38 PM)_Sphinx_ link Wrote: I game we played which are for both high and low levels.
Defend the Redshirt !
The Goal is quite simple : You tag along with a random redshirt and the team that has his redshirt survive the longest wins the bet.
The Protector : High Class character (usually T3 and up). Can die and respawn as much as he want. Can also lend his gear to his partner.
The Redshirt : Usually random Low class character (T1). Cannot die or his team is eliminated.
Simple rules :
No Barrel, Bets are set before the map starts, teams are usually of 2 (1 protector and 1 redshirt) but can be change depending on the agreement between the protectors. (1 Protector can have 2 redshirts , or 2 protectors can defend 1 redshirt).
Bets :
Bets are usually paid by the losing teams Protectors to the winning redshirt. (or the Protector too if decided otherwise)
think this event idea is not good, since i get more chances finding legendary loot, then seeing T0 and T1 joining events
And besides, think spliting team into multiple teams of which only one can win, can work counter-teamwork, since there is only teamwork inside each team and not between all players
"Deer": i want to go to sleep, but i might wake up and not have a house anymore
"Deer": and CC would have grown
"Deer": i wish people would pay me to do things i dont know how to do