Posts: 415
Threads: 126
Joined: Jan 2013
30-03-2013, 06:24 PM
(This post was last modified: 22-04-2013, 05:10 PM by Alpha.)
In my first map for NordInvasion, Steep Invasion is a map where you can admire the beautiful landscape of high altitude, let's play and have fun ^^
Working : about 20 hours
Test map :
Map screen :
spawns :
Upper view :
Cordially
AlphA
NI maps (The forgotten bay / Nordic Fortress / Frosthaven / Medieval fields / River's conflict / Swadian Mines )
Posts: 415
Threads: 126
Joined: Jan 2013
31-03-2013, 10:08 AM
(This post was last modified: 31-03-2013, 12:16 PM by Alpha.)
Other screens :
Youtube :
http://www.youtube.com/watch?v=tGJTUUc51...e=youtu.be Sorry for the bad quality -_-
I don't understand how make spawn with entry point, i put them and set 0&1 for players spawn and 32 to 40 for bots but when i choose swadian army i spawn randomly in the map.
how do you know which way the bots will take?
thx
NI maps (The forgotten bay / Nordic Fortress / Frosthaven / Medieval fields / River's conflict / Swadian Mines )
Posts: 40
Threads: 5
Joined: May 2012
Nicely done, I like it.
ON_Centration = commando
ON_Centration II = sniper
It never troubles the wolf how many the sheep may be - Virgil
Posts: 515
Threads: 46
Joined: Dec 2011
Reminds me of mountain pass.
Posts: 415
Threads: 126
Joined: Jan 2013
31-03-2013, 02:24 PM
(This post was last modified: 31-03-2013, 02:43 PM by Alpha.)
Quote:Reminds me of mountain pass.
Not exactly this map have 2 nords spawns, it's a big village in a big and hight montain. I think is différent by Montain pass by the constructions and the steep way where bot comes.
You also have a great view but I complicated with trees for doesn't have too much vision on the enemy
NI maps (The forgotten bay / Nordic Fortress / Frosthaven / Medieval fields / River's conflict / Swadian Mines )
Posts: 490
Threads: 121
Joined: Apr 2012
The idea seems good to me, and it also looks decent. However, I advise trying to smoothen out the hills as they're a bit squary at the moment. Furthermore, some buildings seem a bit oddly placed in my opinion. For example the church, which is located upon a steep hill, even within part of the hill.
Posts: 415
Threads: 126
Joined: Jan 2013
31-03-2013, 03:37 PM
(This post was last modified: 31-03-2013, 05:12 PM by Alpha.)
allright I'll consider your point and modify the map accordingly,
News sreens with change : I tried to flatten the field, but it is difficult
NI maps (The forgotten bay / Nordic Fortress / Frosthaven / Medieval fields / River's conflict / Swadian Mines )
Posts: 735
Threads: 85
Joined: Feb 2012
You might want to blend the rock textures in better by changing the hardness of turf,snow,earth etc. and blend it in on the edges of the rock to make it easier on the eyes. Looks good other then that!
Posts: 145
Threads: 161
Joined: Apr 2012
(31-03-2013, 10:08 AM)AlphA-Fr link Wrote:I don't understand how make spawn with entry point, i put them and set 0&1 for players spawn and 32 to 40 for bots but when i choose swadian army i spawn randomly in the map.
If you start the map, chose battle not deathmatch.
Posts: 197
Threads: 106
Joined: Nov 2012
Nice Map !
Bravo Alpha