14-04-2013, 09:20 AM
(This post was last modified: 18-04-2013, 02:36 PM by Drunken Monkey.)
Dear NI community!
I decided to finally make this thread, because it simply doesn't exist yet.
My idea was to look at legendary weapons as if every class of legendaries (polearms, twohanded weapons, bows and, etc.) had the same effectiveness.
This should be given when all classes are perfectly balanced.
So after puttiing all these weapons into the right weapon sections, I decided to give them an attribute: the effectiveness, compared to the other legendaries of that class.
For example a Dragon Axe has the effectiveness of 1, because it's the legendary of it's class with the worst statistics. In comparation to the Dragon Axe a Dreaded Warpick is more effective, because it deals pierce damage. So the Dreaded Warpick was given an effectiveness value 2.
This is the list of the popular legendary weapons:
One-handed melee weapons: Effectiveness:
- Dragon Axe 1
- Dreaded Warpick 2
- Fang of Fenrir 2
- Fell Edge 2
Two-handed melee weapons:
- Worm Bane 1
- Aurora Blade 2
- Eastern Katana 3
- Ancient Greatsword 3
- Volundr Greatsword 3
Polearmed halberds (Swing is more effective than thrust):
- Sun Pike 1
- Dragon Halberd 2
Polearmed pikes (Thrust is more effective than swing):
- Thunder Pike 1
- Dragon Spear 2
- Pike of Kings 2
Bows:
- Fiendish Bow 1
- Hurricane Bow 2
Crossbows:
- Bolt Tosser 1
- Penetrator 2
Throwing weapons:
- Dragon Breath 1
- Twig of Yggdrasil 1
Helmets:
- Fearsome Knight Helmet 1
- Valsgarde Helmet 2
In the end this "effectiveness" is still a personal decision I guess. People might wonder why the Pike of Kings and the Twig of Yggdrasil haven't got a higher value than the Dragon Spear and Dragon Breath. Therefore you need to have a closer look at the weapon statistics: Taking this example, the Pike of Kings has a higher range and a bit more damage, while the Dragon Spear has a higher speed rating and a bonus against shields. The Twig of Yggdrasil has a higher damage while the accuracy, the speed rating and the capacity of the Dragon Breath are superior.
So. You can compare the legendaries to other legendaries. But what we normal players cannot do is to give them a certain value. At this part of this thread I will use a variable which I'll call "X".
This variable contains numbers the normal players don't know, like the amount of all the money in the game or the drop rates and many more things.
This is the formula I suggest for the value of legendaries:
ValueOfACertainLegendary = EffectivenessOfThisLegendary * X / AmountOfLegendariesOfThisKindInTheGame
We don't know the X, but what we can do is to solve (not sure if this is the right word, I'm not that experienced in using mathematical phrases).
This works, because we have one equation with only one variable. This is simple mathematics.
I'll do this example with a Pike of Kings and a Dragon Spear:
For the Pike of Kings:
ValueOfACertainLegendary = 2 * X / 8 (assumption) = (1/4)X
for the Dragon Spear:
ValueOfACertainLegendary = 2 * X / 2 (assumption) = X
According to this a Dragon Spear should be 4 times more expensive than a Pike of Kings.
Some of you will blame me to be mad or something but this is still not a perfect formular, maybe I should only divide the effectiveness*X through a certain part of the amount of the legendaries of that kind.
If you're interested in improving this idea of valuing legendaries, just write a post below.
But still...in the end it's depending on how much the one person will pay and the other person wants to get...
This is just a suggestion, please tell me what you think about this!
With best regards,
Drunken
I decided to finally make this thread, because it simply doesn't exist yet.
My idea was to look at legendary weapons as if every class of legendaries (polearms, twohanded weapons, bows and, etc.) had the same effectiveness.
This should be given when all classes are perfectly balanced.
So after puttiing all these weapons into the right weapon sections, I decided to give them an attribute: the effectiveness, compared to the other legendaries of that class.
For example a Dragon Axe has the effectiveness of 1, because it's the legendary of it's class with the worst statistics. In comparation to the Dragon Axe a Dreaded Warpick is more effective, because it deals pierce damage. So the Dreaded Warpick was given an effectiveness value 2.
This is the list of the popular legendary weapons:
One-handed melee weapons: Effectiveness:
- Dragon Axe 1
- Dreaded Warpick 2
- Fang of Fenrir 2
- Fell Edge 2
Two-handed melee weapons:
- Worm Bane 1
- Aurora Blade 2
- Eastern Katana 3
- Ancient Greatsword 3
- Volundr Greatsword 3
Polearmed halberds (Swing is more effective than thrust):
- Sun Pike 1
- Dragon Halberd 2
Polearmed pikes (Thrust is more effective than swing):
- Thunder Pike 1
- Dragon Spear 2
- Pike of Kings 2
Bows:
- Fiendish Bow 1
- Hurricane Bow 2
Crossbows:
- Bolt Tosser 1
- Penetrator 2
Throwing weapons:
- Dragon Breath 1
- Twig of Yggdrasil 1
Helmets:
- Fearsome Knight Helmet 1
- Valsgarde Helmet 2
In the end this "effectiveness" is still a personal decision I guess. People might wonder why the Pike of Kings and the Twig of Yggdrasil haven't got a higher value than the Dragon Spear and Dragon Breath. Therefore you need to have a closer look at the weapon statistics: Taking this example, the Pike of Kings has a higher range and a bit more damage, while the Dragon Spear has a higher speed rating and a bonus against shields. The Twig of Yggdrasil has a higher damage while the accuracy, the speed rating and the capacity of the Dragon Breath are superior.
So. You can compare the legendaries to other legendaries. But what we normal players cannot do is to give them a certain value. At this part of this thread I will use a variable which I'll call "X".
This variable contains numbers the normal players don't know, like the amount of all the money in the game or the drop rates and many more things.
This is the formula I suggest for the value of legendaries:
ValueOfACertainLegendary = EffectivenessOfThisLegendary * X / AmountOfLegendariesOfThisKindInTheGame
We don't know the X, but what we can do is to solve (not sure if this is the right word, I'm not that experienced in using mathematical phrases).
This works, because we have one equation with only one variable. This is simple mathematics.
I'll do this example with a Pike of Kings and a Dragon Spear:
For the Pike of Kings:
ValueOfACertainLegendary = 2 * X / 8 (assumption) = (1/4)X
for the Dragon Spear:
ValueOfACertainLegendary = 2 * X / 2 (assumption) = X
According to this a Dragon Spear should be 4 times more expensive than a Pike of Kings.
Some of you will blame me to be mad or something but this is still not a perfect formular, maybe I should only divide the effectiveness*X through a certain part of the amount of the legendaries of that kind.
If you're interested in improving this idea of valuing legendaries, just write a post below.
But still...in the end it's depending on how much the one person will pay and the other person wants to get...
This is just a suggestion, please tell me what you think about this!
With best regards,
Drunken