As I have your attention :
Maybe increasing drop chance isn't solution?
We have small player base, if more then 3-4 players start gathering high end mats the prices go sky high but still there is nothing to buy for them...
There was already a water surplus, there was Damascus surplus, now we have lumps and eagle feather surplus.
The problem isn’t the price, the problem is that nobody is selling those green mats because noone have anything more for sale. All is result of few players, in the same time, wanting to craft high end gear with similar green mats required.
What else can be done?
Instead Devs juggling the drop rates why not to create possibility for players to change some green mats into something else?
for example :
1 water = 1 lump / 1 lump = 1 water
1 Damascus = 2 water or 2 sulphur = 1 lump or water
These are just an examples, to give you idea.
Of course there wouldn’t be a 1:1 trade both ways, but some fee must be added to such trade
How to implement this?
Add new item to marketplace called "trade ticket" that will cost 15.000gold
Make a level 1 crafting recipe available in all crafting professions that will look like this:
Maybe this would make the NI trading system more stable and some high end crafting recipes possible to produce?
What are disadvantages?
The prices would of those green mats would be bound together in brackets.
So water price of 70k would be equal to lump price of 85k and the other way around (+/- 15000gold bracket).
The prices would still go up and down, but together for both mats
What are advantages?
More stable market, "more" green mats available for crafting (with higher price but still possible to get)
Thank you for reading
Some will say its a bad idea, some will just say NO, other will atack me with huge wall of complaining
But i hope some will actually try to understand my idea.
And maybe Developers will think if this makes sens to implement Thus making them read read less complain from us :
regards,
Maestro
Maybe increasing drop chance isn't solution?
We have small player base, if more then 3-4 players start gathering high end mats the prices go sky high but still there is nothing to buy for them...
There was already a water surplus, there was Damascus surplus, now we have lumps and eagle feather surplus.
The problem isn’t the price, the problem is that nobody is selling those green mats because noone have anything more for sale. All is result of few players, in the same time, wanting to craft high end gear with similar green mats required.
Quote:
Hypernoma November 01, 2013, 11:45:15 PM »
...I like to think we have always proven very responsive to issues raised by the community, especially in relation to loot, and drops are changed on a weekly and often daily basis...
What else can be done?
Instead Devs juggling the drop rates why not to create possibility for players to change some green mats into something else?
for example :
1 water = 1 lump / 1 lump = 1 water
1 Damascus = 2 water or 2 sulphur = 1 lump or water
These are just an examples, to give you idea.
Of course there wouldn’t be a 1:1 trade both ways, but some fee must be added to such trade
How to implement this?
Add new item to marketplace called "trade ticket" that will cost 15.000gold
Make a level 1 crafting recipe available in all crafting professions that will look like this:
Maybe this would make the NI trading system more stable and some high end crafting recipes possible to produce?
What are disadvantages?
The prices would of those green mats would be bound together in brackets.
So water price of 70k would be equal to lump price of 85k and the other way around (+/- 15000gold bracket).
The prices would still go up and down, but together for both mats
What are advantages?
More stable market, "more" green mats available for crafting (with higher price but still possible to get)
Thank you for reading
Some will say its a bad idea, some will just say NO, other will atack me with huge wall of complaining
But i hope some will actually try to understand my idea.
And maybe Developers will think if this makes sens to implement Thus making them read read less complain from us :
regards,
Maestro