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		So, with the nice free respec, I was able to go to commando and am working my way to more class points. 
 
With the new stats, what a good combo class to have with infantry?  Skirm gets poleaxe and athletics, crossbow gets shield, archer gets 1h.  What complements us the best?
	 
	
	
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		i have commando and skirmisher tier 2 and these are my stats, really awesome: 
Strength: 30 
Agility: 30 
Class Points:0 
One handed160 
Two handed170 
Polearm140 
Archery20 
Crossbow20 
Throwing95 
Power draw1 
Power throw3 
Power strike7 
Ironflesh6 
Riding1 
Athletics9 
Really high athletics, and alot of power strike so you can strike hard and fast, and overall a really good class   
	 
	
	
	
	
 
 
	
	
	
		
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		08-04-2012, 12:22 AM 
(This post was last modified: 10-04-2012, 06:27 AM by clickeverywhere.)
	
	 
	
		Stats with Commando + Crossbowman + Militia Stats updated for 0.4.2 
One handed200 
Two handed170 
Polearm110 
Archery20 
Crossbow80 
Throwing55 
Power draw1 
Power throw2 
Power strike8 
Ironflesh6 
Riding1 
Athletics7 
Shield8 
 
Reasoning is that this build yields the highest shielding stat. 
	 
	
	
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		08-04-2012, 01:10 AM 
(This post was last modified: 08-04-2012, 04:34 PM by zeanomourph.)
	
	 
	
		Stats with 1/1/0/4 
One handed100 
Two handed95 
Polearm170 
Archery75 
Crossbow20 
Throwing190 
Power draw2 
Power throw6 
Power strike6 
Ironflesh6 
Riding1 
Athletics10 
Shield5
 Moving to 0/4/0/2 in 1 more lvl when I hit 52, and can afford respec.
Went 0/4/1/1 as well cos it's much better for commando    Stats in post above me.
	  
	
	
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		Tried finding the best stat-wise combination, this is what I got: 
t3 inf, t3 skirm, t1 xbow: 
(didnt calculate all stats, just the ones I was interested in improving, being infantry-oriented) 
 
One handed: 145 
Two handed: 145 
Polearm: 160 
 
Ironflesh: 7 
Powerstrike: 8 
Athletics: 9 
Shield: 7 
 
So... if you can spare the t4 gear of the different classes, this hybrid provides you with alot of powerstrike and 9athletics. At the same time, you're good enough with a shield to stand in a shieldwall. 
Legendaries are mostly available to t3-classes, so this would allow access to both infantry and skirmisher legendaries (if my theory holds after updates)
	 
	
	
	
	
 
 
	
	
	
		
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		08-04-2012, 10:01 PM 
(This post was last modified: 09-04-2012, 03:09 AM by Annoying_Archer.)
	
	 
	
		I'm currently a Sharpshooter, but I'm working on Sharpshooter/Heavy Infantry.  
Stats- to- be: 
 
One Handed: 170 
Two Handed: 120 
Polearm: 45 
Ironflesh: 6 
Powerstrike: 7 
Athletics: 6 
Shield: 6 
And crossbow; basically perfect aim, too lazy to check that 
 
So, I think it will be pretty sweet.
	 
	
	
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		08-04-2012, 10:32 PM 
(This post was last modified: 08-04-2012, 10:34 PM by clickeverywhere.)
	
	 
	
		I think an infantry build without T4 inf would be okay if you could use Swadian Kite Shield at sergeant. Its stats are comparable to the store-bought commando shields, with 1050 HP vs the  store-bought shield's HP of 1000, though the resistance is 20 vs 35 (but if you could use it at T3 that would more than make up for it). Otherwise, having a hybrid build of T3/T3 is not worth it due to the inability to access higher tier armors. Survivability, I believe, would be too greatly affected. I suppose it is viable if you are willing to use banded mail armor (55/24), only slightly lower compared with the store-bought T4 armor (60/25). But you also would be unable to equip the dreaded war pick. Still, a commando with the high-end Transitional Armor (70/31), though, would be vastly superior in terms of toughness but that is to be expected.  
 
All in all, you would suffer from the same problems inherent in any hybrid build -- not being the best at any one thing. With this build though, you would be more versatile in a shield line (only slightly worse than a 0/4/1/1 character in terms of shielding, though keep in mind your shield itself will be weaker) and capable of picking up a good pole-arm for overhead swings if there are other shield-bearers to take your place. For this reason, I am a strong advocate of the 0/4/1/1 build. It is my belief that commandos should maximize their shielding capabilities, as shielding is an important role for success at high waves.
	 
	
	
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		True that, though I am not looking for a class who's meant for standing in a shieldwall all day long - but rather for one who can draw bots off, take 1 hit from any given weapon (like a headshot from xbow/ranger) and survive to shrine/soup it back up again. You might say I prefer solo or duo-play    (athletics is needed here)
	  
	
	
	
	
 
 
	
	
	
		
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		 (08-04-2012, 12:22 AM)clickeverywhere link Wrote:Stats with Commando + Crossbowman + Militia 
One handed170 
Two handed170 
Polearm110 
Archery20 
Crossbow60 
Throwing55 
Power draw1 
Power throw2 
Power strike8 
Ironflesh6 
Riding1 
Athletics7 
Shield8 
 
Reasoning is that this build yields the highest shielding stat. 
I like this build also as the power strike is pretty buff.
	  
	
	
	
	
 
 
	
	
	
		
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		Agreed -- not as good swing speed (proficiency) as going 2x crossbowman, nor as good athletics as going 2x skirmisher, but the combination of shield and power strike is pretty hard to argue against.
	 
	
	
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