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Client Release 0.4.2 - They're here!
#41
Had tons of fun last night - thanks again for all of the work you guys put into this mod. The war pick speed buff is much appreciated.
worthless_Walter_Sobchak    You're out of your element
#42
The mod gets closer to perfection with every patch.

But I have some QQ: ever since 4.0, servers have been laggy. Even though my ping is the usual, I lag quite often - like attacks connecting after 1 or 2 seconds. What's going on?
#43
giving crossbows the support slot seems not to be a good solution - i see much less deployable shields in game ....  using the mount slot would be better ... if it works...
#44
(10-04-2012, 06:43 PM)Caak link Wrote: giving crossbows the support slot seems not to be a good solution - i see much less deployable shields in game ....  using the mount slot would be better ... if it works...

1. the support slot is the mount slot

2. you have only 4 inventory slots for weapon/shiled/bolts/xbow/support items
#45
(10-04-2012, 06:19 PM)Patoson link Wrote: The mod gets closer to perfection with every patch.
+1
Nothing is impossible, it's just a matter of determination and probability.

2nd Knight forever!

No longer active.
#46
Are the crossbows fixed because if they are im gonna respec
#47
They were buffed considerably damage-wise, and Sharpshooters have pin-point accuracy, so I guess you could say that.
Captain_Stoogey
#48
could you also set weight of throwing weapons (throwing spears) to 1 ?
#49
New Warband patch! Copied from Steam news:

Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.  8)
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.  ;D
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.  :o
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.  :o
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.  8)
- Minor translation fixes.
- Various other bug fixes.

Edit: oops! Sorry! I've just seen the other thread in the M&B section.  :Smile
#50
WOW
Quote:Usernames in multiplayer games can now have special characters.
What this means?
Quote:Maximum number of players in a multiplayer match has been changed to 200
Has this a positiv effect for NI?
Quote:Face generator system now supports multiple meshes to apply deforms.
I want only one Eye  ;D
Once more into the fray
Into the last good fight I'll ever know
Live and die on this day
Live and die on this day




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