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Master Surgeon's Kit.
#1
Ok so this is what i've gathered over the past few months (Based on peoples opinions).

Field Medic Box:

Requires 1 Ink of life. Has 8 doses of normal medic kit. Decently cheap.

Master Surgeons Kit:

Requires 2 ink's of life. Has 3 doses of surgeon kit. Fairly expensive.

Resurrection Tome:

Requires 3 ink's of life. Revives people from the dead. Cant play hard/rag without it.


Now what i've asked most people is that when they decide one of the three, it's either the resurrection tome or the field medic box. The reason for the resurrection tome is that once the person gets 2 ink's of life, they say, "Well i'm already this far, I might as well go for a resurrection tome as well." With that being said, the master surgeon kit is ignored most of the time. (Yes I have come across this situation 4 times now I think with people who made a tome instead of the Master Surgeon's Kit).

Now with the field medic box, they look at the Master surgeons kit and say "Well that things like 7m, 7m for a medic box? Why not just get the field medic kit for 3m" "If I was going for a 7m medic box, i might as well just get a tome."

Now I know from experience that the Master surgeon's kit is OP if you can spam heal with it, however I recommend that the user of the Master Surgeon Kit is also healed by the kit.

This gives a new incentive to create the Master Surgeon kit as it is the only kit that can heal the user. After all, it is a "Master Surgeon's Kit". I see no downfalls to this, but from what i've gathered and the information above is why people do not create them, there's no real purpose that stands out.

Now if the kit is able to heal the user as well, this gives players a new incentive to create this kit as a group of 4 or 5 people can cade up and the user with the Master Surgeons kit can just pop one and heal everyone including him/herself, that would be an extraordinary asset to the team and would give players more of an incentive to get one.

Your opinions?
Legendary Drops:
Eastern Katana - December 2012
Legacy - April 2014
Pike of Kings - June 2014
Stag Bow -June 2014
Rupturers - June 2014
Durandel - August 2014
Ancient Greatsword - August 2014
Valsgarde Helmet - September 2014
Penetrator - April 2015
Mnominor - April 2015
Volundr Greatsword - April 2015
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#2
It's a team game, self healing doesn't fit in. They should lower the crafting costs rather.
Clan Cameron / Warden / Siege Engineer
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#3
(23-06-2014, 02:51 PM)Sosruko link Wrote:It's a team game, self healing doesn't fit in. They should lower the crafting costs rather.

You're forgetting the fact it still heals everyone else as well.

And they cant simply lower the crafting cost, because people have already made them.
Legendary Drops:
Eastern Katana - December 2012
Legacy - April 2014
Pike of Kings - June 2014
Stag Bow -June 2014
Rupturers - June 2014
Durandel - August 2014
Ancient Greatsword - August 2014
Valsgarde Helmet - September 2014
Penetrator - April 2015
Mnominor - April 2015
Volundr Greatsword - April 2015
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#4
Well, imo good ol' medic boxes are good enough for me. If I need a heal as the spam healer, then I kick a nearby player and drop the medic box. 3mil and 7mil just for medic boxes seems too high, a tome seems more reasonable to buy with that money. Spam Healers are important though, but I think only the richer 25mil+ people would accomplish this goal. It would be nice to implement since you're right, they're "Master" Surgeon Kits, so they should have some perk that differentiates it from all the other medic boxes. Hehe Trickster runs would go more smoothly xD
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#5
I agree with Slayer that Master Surgeon's Kits (MSK) could use a buff. When compared to the Field Medic Box (FMB), it's just not as useful. Along with the points Slayer brought up regarding cost of crafting, here are some other points to consider:

Certainly, the range of the MSK's heal is much larger and that can be very helpful. The drawback is that you'll most likely be out of assist xp range of those you are healing which means though the team benefits, you will be missing out. Adding to this, the players you intend to heal may be out of your vision which makes it difficult to tell if someone needs a heal (unless you're using some form of voicechat). Wasting a charge means having to return to the refill box sooner which can equal a loss of XP.

The difference between a decent medic and a great medic is that the great medic watches allies to see when they get hurt so that each of their heals are effective. This reduces the need for running back and forth for refills. Using MSK might occasionally save some player far away who is on the verge of death, but these instances are (and should be) rare. The important thing for a medic is to be close to those allies that need healing the most (commandos/pikeman) for as long as possible so that heals can be timed appropriately.

The FMB is better than the MSK for the same reasons that the normal medic box is better than the normal surgeon's kit. Having more charges means more healing over time which means more time spent actually healing rather than refilling. For infantry fighting in the field, 100% heals are usually wasted. You wouldn't want to be in a situation where you have 5% health remaining. Usually you'd want to heal up those small amounts of HP lost so that you aren't in danger of getting one-shot.

Also, with 8 charges you are less likely to use all your boxes during the wave and then accidentally overwrite them when you go to pick something else up.

Hopefully my arguments have been clear so that players and devs can further understand why MSK are so unappealing. It's a lot of gold for something whose role can be easily filled with something half the price.
ba da bing ba da BAN! -Hypernoma
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#6
Everything click says here is true.

Perhaps making the MSK 5 doses might be a solution as it makes it more durable, yet not too OP like the FMB.

The only times I find the MSK useful is when I'm in a shield wall and there's a refil near by, those rapid 100% heals are insane, or at the end of a wave or after an assassin spawns or something. Other then that it's pretty useless.
Legendary Drops:
Eastern Katana - December 2012
Legacy - April 2014
Pike of Kings - June 2014
Stag Bow -June 2014
Rupturers - June 2014
Durandel - August 2014
Ancient Greatsword - August 2014
Valsgarde Helmet - September 2014
Penetrator - April 2015
Mnominor - April 2015
Volundr Greatsword - April 2015
Reply
#7
maybe they could provide a positive buff to health, so that they heal over the normal amount of health. this would allow for more efficient "going deeps"
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#8
That's a pretty cool idea.

Also, I'm against the idea of self-healing medic boxes. Might make solo kiting too OP. Then again, most solo kiters probably use barrels...
ba da bing ba da BAN! -Hypernoma
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#9
(24-06-2014, 08:26 AM)clickeverywhere link Wrote:That's a pretty cool idea.

Also, I'm against the idea of self-healing medic boxes. Might make solo kiting too OP. Then again, most solo kiters probably use barrels...

On the side note, where the hell did the Banner go? Does ON still have it? XD
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#10
Reporting in! Yes, we still have it.
I was never here, you saw nothing...

Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."
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