Dear Community,
While this patch may not be seen to bring too many changes to the wider player base, this patch is largely aimed at an expansion of the coding underneath NI and a huge expansion to the mapping side of NI. This patch will see;
Major Changes
Variation crafting, now there are different models for high level items, pick your favorite before you make it!
New map "Fortress under Siege" by YuriTheRed
"Hidden Cave" is... Hidden!(??) in awesome overwork by our fabulous Hande
Lots of new scene props added for any player that would like to try creating a map
Enemy resupply with enemies sporting new weapons, armors and new faces in normal mode waves!
New challenge wave in normal mode alongside new weapons and armours!
Banners updated courtesy of Galen_Thalheimer.
New donator enemy included.
Added more variation in the waves you will face through another massive code expansion.
New healing & shrine prop. *Hic*
Existing Equipment Changes
Rebalanced Pikeman weapons, most high level craftables and legendaries buffed.
Craftable crossbows rebalanced through a buff.
New items for the alchemy summon feature to be introduced over time.
Buff to high level commando helmets.
Reduced shine on Transitional Armors White and Orange.
New Equipment
New craftable helmets for all classes to be introduced over the coming weeks
New summonable gear for Alchemists to be introduced over the coming weeks.
Variation options for armorsmith to be introduced over the following weeks
Oh, and less range... nah, moar rangers!!
As always come and join us on Teamspeak at 46.4.76.136:9990!
Love,
The NI Family
While this patch may not be seen to bring too many changes to the wider player base, this patch is largely aimed at an expansion of the coding underneath NI and a huge expansion to the mapping side of NI. This patch will see;
Major Changes
Variation crafting, now there are different models for high level items, pick your favorite before you make it!
New map "Fortress under Siege" by YuriTheRed
"Hidden Cave" is... Hidden!(??) in awesome overwork by our fabulous Hande
Lots of new scene props added for any player that would like to try creating a map
Enemy resupply with enemies sporting new weapons, armors and new faces in normal mode waves!
New challenge wave in normal mode alongside new weapons and armours!
Banners updated courtesy of Galen_Thalheimer.
New donator enemy included.
Added more variation in the waves you will face through another massive code expansion.
New healing & shrine prop. *Hic*
Existing Equipment Changes
Rebalanced Pikeman weapons, most high level craftables and legendaries buffed.
Craftable crossbows rebalanced through a buff.
New items for the alchemy summon feature to be introduced over time.
Buff to high level commando helmets.
Reduced shine on Transitional Armors White and Orange.
New Equipment
New craftable helmets for all classes to be introduced over the coming weeks
New summonable gear for Alchemists to be introduced over the coming weeks.
Variation options for armorsmith to be introduced over the following weeks
Oh, and less range... nah, moar rangers!!
As always come and join us on Teamspeak at 46.4.76.136:9990!
Love,
The NI Family
Give a man a fish, and you have fed him for a day. Teach him how to fish, and he will continue fishing even if you give him a fish.
- Fingus
- Fingus