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TyrokaFX Modeling Corner
#5
Dang I should get Cinema4D already.. or a better PC to begin with.. etc.  Big Grin

Also, some suggestions:
- Take a look into texturing, especially the metal texture could use some work. (This one is really good to start with.)
- Check your normals, aka Smooth/Flat shading. When you take a look at those brown parts on the shield (Material?) you can see the edges quite clearly, same on parts of the blade.

Regarding the UV map, I guess it really depends on how youve done it, but usually it should not be a problem at all, just export as .obj an import directly into openBRF.
(Screenshot?)
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Messages In This Thread
TyrokaFX Modeling Corner - by Jalau - 30-12-2014, 01:48 PM
Re: TyrokaFX Modeling Corner - by darklit - 06-01-2015, 07:08 PM
Re: TyrokaFX Modeling Corner - by -Perception- - 06-01-2015, 08:01 PM
Re: TyrokaFX Modeling Corner - by Jalau - 06-01-2015, 10:41 PM
Re: TyrokaFX Modeling Corner - by -Perception- - 07-01-2015, 12:20 AM
Re: TyrokaFX Modeling Corner - by Jalau - 07-01-2015, 12:55 AM
Re: TyrokaFX Modeling Corner - by -Perception- - 07-01-2015, 12:53 PM
Re: TyrokaFX Modeling Corner - by Jalau - 07-01-2015, 01:09 PM
Re: TyrokaFX Modeling Corner - by Maroon - 07-01-2015, 06:00 PM



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