07-01-2015, 12:20 AM
Dang I should get Cinema4D already.. or a better PC to begin with.. etc.
Also, some suggestions:
- Take a look into texturing, especially the metal texture could use some work. (This one is really good to start with.)
- Check your normals, aka Smooth/Flat shading. When you take a look at those brown parts on the shield (Material?) you can see the edges quite clearly, same on parts of the blade.
Regarding the UV map, I guess it really depends on how youve done it, but usually it should not be a problem at all, just export as .obj an import directly into openBRF.
(Screenshot?)
Also, some suggestions:
- Take a look into texturing, especially the metal texture could use some work. (This one is really good to start with.)
- Check your normals, aka Smooth/Flat shading. When you take a look at those brown parts on the shield (Material?) you can see the edges quite clearly, same on parts of the blade.
Regarding the UV map, I guess it really depends on how youve done it, but usually it should not be a problem at all, just export as .obj an import directly into openBRF.
(Screenshot?)