24-03-2018, 05:22 PM
I want to propose a function for implementation.
The bottom line is that when you want to sell the craft thing and in the price you want to take into account all the material spent, you have to go to AH and watch the actual average cost and fold, fold, fold the prices in your mind ...
Why not implement a feature that could prompt the user the minimum and maximum prices for the thing that he would like to put up for sale based on the current prices for the necessary materials exhibited at AH? That is, just as the script now considers your condition based on the price of materials on AH, as well as calculate the price of the crafting thing. This will help regulate prices and catch the average value of the items.
What do you think?
The bottom line is that when you want to sell the craft thing and in the price you want to take into account all the material spent, you have to go to AH and watch the actual average cost and fold, fold, fold the prices in your mind ...
Why not implement a feature that could prompt the user the minimum and maximum prices for the thing that he would like to put up for sale based on the current prices for the necessary materials exhibited at AH? That is, just as the script now considers your condition based on the price of materials on AH, as well as calculate the price of the crafting thing. This will help regulate prices and catch the average value of the items.
What do you think?