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The Item and Class Stat Balance Thread
#6
(08-09-2015, 05:17 AM)Madjosh link Wrote: Winter's proposed stats at a first glance offer a great deal of diversity between the hallmark swords in this mod, allowing the player to choose between his preferred style of weapon. Whether or not this will translate as well into the game as it does from the numbers above only time/testing can tell. While the latest legacy stat change is in my opinion far to advanced for the mode in which it drops at this stage, I see no reason why there can't be another class locked sword available to zwei that could drop from a harder mode to fill the high damage, high speed but lower length niche, maybe even an axe. As for the Dwarf Axe, its proposed stats above seem fine balance wise, but if we're talking model logicality it would make sense to give it better cut at the expense of speed, similar to its native counterparts which deal tremendous damage if you manage to land your blow.

Maybe Get another Legendary Axe that is A little Longer but a much bigger head.  But that would be a different thread


Messages In This Thread
Re: The Item and Class Stat Balance Thread - by VM_Sargent_X - 08-09-2015, 02:04 PM
RE: 1.5.0 Client Release - by DR. - 18-01-2017, 08:14 AM
RE: 1.5.0 Client Release - by Winter - 18-01-2017, 08:28 AM



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