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Terath's models
#71
Noice Wink
[Image: Untitled-1.gif]
"time is money jaja and loot" - Blame
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#72
<3
Characters:
Deerheart: Royal ShielDeer | Eikthyrnir: Antlered Legionnaire | Cernunnos: Pavise ShielDeer | CerynianHind: Master of Pelts | Hart_Or: HalberDeer | Furcifer: Warden of the Wood
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#73
The bow looks rather nice.  Big Grin
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#74
For me crossbow is useless, since u can't put your leg to that ring while loading because of these spikes. Anyways nice work.
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#75
Those dragon bolts are sexy.
''If Turtle can loot, anybody can.''


Sexual Healer of NI

"He took the pike out of my hands before my body even touched the ground." - Nana
"you can sexually heal me any day" - Xen and Bradapple

25/03/2018 - Shield of Kings
11/10/2018 - Imperial Halfplate - Red
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#76
I suggest to place a dragon on the quiver.  Smile
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#77
(01-09-2015, 03:11 AM)Terath link Wrote:8/31/15
-
added an SSSS edit that I think turned out quite nice.


Wow, looks so nice & actually fits in with the swadian theme for once.
http://steamcommunity.com/profiles/76561198139916824

08/25/15 - Bulwark of Swadia
08/25/15 - Dwarf Axe
11/27/15 - Fell Edge
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#78
(01-09-2015, 03:11 AM)Terath link Wrote:8/31/15
-
added an SSSS edit that I think turned out quite nice.

Loved it.
DB_Merarches- Legionnaire
DB_Kratos - Master Peltast
DB_ - Warden

Loots:

17.11.2017 - Dark Gothic Greaves
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#79
What's up with the angle on the straps?  It seems like you would be holding it diagonally from that modal.
Steam name:  Sargeant Q

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#80
(02-09-2015, 07:21 PM)Sargent Q link Wrote:What's up with the angle on the straps?  It seems like you would be holding it diagonally from that modal.

In Blender, when you export the Blender model to import to OpenBRF and put it in the game, the shield has to be diagonal. You have to do this because that's how Warband handles shields - they have to be diagonal, inbetween the X and Y axis but also not facing one of those axis. This also means that the straps have to be going along the Y axis to go along the arm for when OpenBRF mounts it on the left arm/hand.
Look;
http://puu.sh/jXIdY/8ce6c63eeb.jpg - In Blender
http://puu.sh/jXIzF/cce39c105e.jpg - In OpenBRF (different shield for example: http://puu.sh/jXIC8/e8db694d16.jpg)
http://images.akamai.steamusercontent.co...896F3D7E8/
-In-game (notice how the shield is now straight and the straps are now diagonal. It's all about how OpenBRF/Blender reads the position of the model.)
(the green and red lines are the X and Y axis.)


if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off
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