03-08-2016, 03:11 PM
(This post was last modified: 03-08-2016, 03:25 PM by Terath.
Edit Reason: edit
)
The resolution of the texture hasn't changed. It's the exact same as the way it was before; 1024 x 1024. When Ryu made the armor, he made the texture sheet way too small to fit the whole armor set on it with every single piece in high detail; scaling the resolution up wouldn't fix the problem, so all I really did was bring out the chest emblem more and add a correct specular / bump map.
However, I'm a people's man. If everybody wants me to change the Defender back to what it was before, I will. No biggie.
Edit: actually, I found the problem with the bumpmap I made and toned it down by a lot. Here is what it looks like now: https://p3d.in/8Si4O
However, I'm a people's man. If everybody wants me to change the Defender back to what it was before, I will. No biggie.
Edit: actually, I found the problem with the bumpmap I made and toned it down by a lot. Here is what it looks like now: https://p3d.in/8Si4O
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off