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Nord Invasion Community Feedback and Suggestions Thread 2017
#8
(12-10-2017, 12:01 AM)Winter Wrote:
(11-10-2017, 11:57 PM)Disco Wrote: ((Controversial Idea)) I will probably get some bad rep for this idea. What if we implemented a crafting system where players collect materials from nords in game and use them to create armours, weapons and support items. This idea may seem badly flawed but hear me out on this one.

Finally, someone that knows what "controversial" means!

Sorry for accidentally editing your post, I meant to hit "Reply" Sad

I also had the idea once that recipes should take 10x as many materials and droprates should be multiplied to reflect this, that way people won't be going through runs getting literally no materials that contribute towards their desired crafting goals.  I prefer games that give me slow, somewhat consistent increments of progression over ones based solely on rare spurts of luck.  I'd also suggest removing/simplifying recipes that are simply annoying to craft such as Hardened Metal.  Crafting used to be fun, but it seems that shortly after House Crafting was added it just became a chore for most people.

There's nothing wrong with MOST of the current recipes, drop rates shouldn't be changed all the time though TBH. It's very unpredictable then the community has no idea what's going on and what they can do for drops. It's quit annoying. I'm talking about material drops here btw, not legendary drops. Years ago you could count on heavy huscarls for those juicy lumps back when there was still wave 20. Then you could grind out a tome or higher up items. Or you could kite for HM etc. Now at this current point in time it's quite a pain. When drop rates in mats are changed all the time no one knows wtf is going on. Here's my idea. Set a drop rate for materials that works, for all the mats, then don't change it all the time.
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RE: Nord Invasion Community Feedback and Suggestions thread 2017 - by Stillicho - 12-10-2017, 05:07 AM



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