game crush when the map was changing
rgl_log
I do not understand these codes.
I had a similar problem on another computer, but after dancing with tambourines, I somehow solved this problem. Now this problem I have on this computer.
Today I reinstalled the mod..
rgl_log
Code:
Starting new log file.
Version: 1.173
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1389MB/2048MB
-- CPU: Pentium(R) Dual-Core CPU E5400 @ 2.70GHz (GenuineIntel)
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2722MHz / ~2722MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9500 GT
- Texture Memory: 1777 ( Available Texture Memory: 1762 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = NordInvasion
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 10.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 1.000000
Setting shield_penetration_factor = 2.500000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource ni_banners
Loading Module Resource ni_scene_props
Loading Module Resource skeletons
Loading Module Resource op_terrain_borders
Loading Module Resource axes
Loading Module Resource bodyarmors
Loading Module Resource boots
Loading Module Resource bows
rgl_post_warning_line: get_object failed for texture: whiteleatherquiver_s_Gold Loading Module Resource crossbows
Loading Module Resource gloves
Loading Module Resource helmets
Loading Module Resource items
Loading Module Resource maces
Loading Module Resource polearms
Loading Module Resource ponies
rgl_post_warning_line: get_object failed for texture: bandits_horse_a
rgl_post_warning_line: get_object failed for texture: bandits_horse_a_normalmap
rgl_post_warning_line: get_object failed for texture: bandits_horse_a_specular
rgl_post_warning_line: get_object failed for texture: bandits_horse_b
rgl_post_warning_line: get_object failed for texture: bandits_horse_b_normalmap
rgl_post_warning_line: get_object failed for texture: bandits_horse_b_specular
rgl_post_warning_line: get_object failed for texture: bandits_horse_c
rgl_post_warning_line: get_object failed for texture: bandits_horse_c_normalmap
rgl_post_warning_line: get_object failed for texture: bandits_horse_c_specular
rgl_post_warning_line: get_object failed for texture: bandits_horse_d
rgl_post_warning_line: get_object failed for texture: bandits_horse_d_normalmap
rgl_post_warning_line: get_object failed for texture: bandits_horse_d_specular
rgl_post_warning_line: get_object failed for texture: horse_bandits_a
rgl_post_warning_line: get_object failed for texture: horse_bandits_b
rgl_post_warning_line: get_object failed for texture: horse_bandits_c
rgl_post_warning_line: get_object failed for texture: horse_bandits_d
rgl_post_warning_line: get_object failed for texture: European_horse_a
rgl_post_warning_line: get_object failed for texture: European_horse_b
rgl_post_warning_line: get_object failed for texture: European_horse_c
rgl_post_warning_line: get_object failed for texture: European_horse_d
rgl_post_warning_line: get_object failed for texture: European_horse_e
rgl_post_warning_line: get_object failed for texture: European_horse_f Loading Module Resource shields
Loading Module Resource swords
rgl_post_warning_line: get_object failed for texture: terath_2hrapier4_spec Loading Module Resource throwing
Loading Module Resource NI_meshes
Loading Module Resource horse_t1
Loading Module Resource horse_t2
Loading Module Resource horse_t3
Loading Module Resource horse_t4
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 82538
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Main server response: 432830|350935167838590895
Main server response: 936885|3114179390124464047
Main server response: 726067|250321971004708783
Main server response: 12788|2790399694083594159
Main server response: 905123|4454279946515650479
I had a similar problem on another computer, but after dancing with tambourines, I somehow solved this problem. Now this problem I have on this computer.
Today I reinstalled the mod..
Discord/Steam: ilya2106
11.01.2018 Imperial Halfplate - Red
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21.03.2018 Griffon Bascinet
27.12.2020 Typhoon
27.02.2021 Typhoon
28.02.2021 Leviathan's Helmet
25.10.2024 Twigs of Yggdrasil
Professions: [⚒MAX][⛊MAX][⚗MAX]
House Crafting: [⚒25][⛊16][⚗MAX]