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Juggernaughts and other suggestions..
#5
Prob I have with the Jugg is it has no niche to fill, and the hero description that it's given doesn't fit how it functions in reality. Shielder shields, does what it's supposed to. Legionary is a bit of a skirmisher melee character which it also does well. Zwei is primarily a slasher, it should do massive damage but should be quite vulnerable to taking hits. The Jugg is just a standard melee character with barely better armour than the other classes, and the best armour is so expensive It'd take me years of playing non-stop to get it all. The Jugg should be a disruptive force on incoming attackers, it should be able to walk out in the frontline and slam 3 or 4 AI to the ground, not doing much damage but slowing them down enough to allow the team to wittle them down before they hit the shielders. And when most people die, they should be the last ones who have the health and resistance left to grab a tome and do a last ditch save of the group... IMO. Their damage should be that of a normal commando, all their strength should lie in their resistance to damage, heavy armour, tons of health and health regen, as well as having weapons that cause AOE knockdowns.

(17-02-2019, 07:27 PM)Woody Wrote: I think you over estimate how good the other 3 classes are compared to jug.

Zwei eg

Armour that's lighter and only slightly better.

A sword that is only 1 cut better and sum speed and some length. Also got a 2nd mode but that came a bit irrelevant when normal 2hs now have a better stab animation.

A hammer that seems eh over powered but that's if you compared it to moj. We are missing a all heroes hammer we have the (ab) but we don't have the (dur). Will be a lot closer to the stats of ironsong if we ever see it.



I've said in the past I want jugg to have almost 100 armour from just the body plate however I also said it should get a LOT slower. What your asking for is just a straight up buff which I don't think it needs.

I've suggested moving the damage reduction to all parts of the body which kaas I think said is possible. Adding leather gloves were bugged and had 1 damage reduction. Def boots are a joke atm seen them go for pennies... imagine if they came with some damage reduction (4-5%).
A buff and a nerf, but it defiantly needs something of a buff as it's the worst hero by far atm. What I'm suggesting is hero roles that actually serve to fulfil certain niches. The all rounder is the Legionnaire, not as heavily armoured, but can throw projectiles well and has okay all around stats. The Royal Shielder is the blocker, can soak up massive amounts of damage through powerful shields. Zwei should be buffed to be more of a glass cannon, lighter armour but can cause serious damage with their weapons. Jugg needs to be slowed a bit, and should get more resistance to damage if that be by armour or by a massive ironflesh buff, it should get more health or a serious amount of health regen. My suggestion is it gets a bit of everything, slightly better armour at lower prices and higher prices, less damage and slower speed, more health and some health regen with a special weapon only for Juggs that causes AOE knockdown.
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RE: Juggernaughts and other suggestions.. - by darnocslew - 17-02-2019, 07:42 PM



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