How do we get new players ?
#1
I hesitate to start this thread for fear of yet another "This mod is so bad now" argument. I trust everyone to put their grievances aside for a little while.

I would like to see if anyone has some neat ideas on how we might, as a community, make a concerted effort to draw in new players while also working together to educate them on how the game works. I got to thinking about this a while ago when last year some how, some way, NI ended up on the steam workshop (I may be horribly wrong here, but the essence of my message remains) and the population of new players went up markedly.

So I got to wondering how something like that might happen again, but this time make it a lasting change that continues to draw in new players without just random chance being the root cause.

My ideas to this point are not well thought out, and probably not even good, but maybe it'll get some kind of ball rolling.

So ideas:
1) Create a youtube/twitch/whatever account and make some regular videos of game play. We all play anyway, and it doesn't take much to record our games if we desire.

A slow idea that may or may not do anything at all, but once a video is made it is out there forever. There are M&B videos on youtube on channels with as little as 1000 subscribers with over 300k views so a channel does not necessarily need to be huge to get attention. Hell, that Mjolnir video has over 2k hits and it's just audio. (Hilarious btw)

2) Work to post info on NI on M&B related forums and wherever else it is appropriate. I'm not a big mod player so there are probably tons of websites and whatnot that I do not know about that could be useful. 

3) Torture/blackmail your friends until they make a character. 

So as I said, these may be really bad ideas, but you have to start somewhere. I think the mod has enough merit on its own to be compelling if people just see it. I don't even remember how I stumbled on to this place in the beginning, but I've enjoyed it enough to stay. I just want others to have that chance as well. So please, let's hear your thoughts.

Thank
Cristiano
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#2
I like the torturing method, but what if you have no friends?

Btw bannerlord is coming out so just wait for that

“Better to remain silent and be thought a fool than to speak out and remove all doubt.”
– Abraham Lincoln

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#3
You're not going to get that many new players with a mod that's 5 years old +  mount and blade even oldder. Most "new" people that play Ni have played it before some time ago.

The appeal of Ni is the slow grind so most "new" and "smart" players will never want to do something like that when the mod is so old. Why join a race when Woody has a 5 year head start? 



I've been saying for years a more constant source of updates would help the most. I don't care about how big the updates are either. Look at fortnite vs apex.

If you don't believe me well what was apexs problem other than having a smaller team than epic games? They wanted to push big updates but in doing so left nothing for the players to do in the meantime.

I'm sure with the rise of the 2 games i could link to some study about smaller but more frequent updates is what you need to do to stay afloat in this game environment.




May as well add its been almost 125 days since the last update so almost a new record!
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#4
Well, only solution is close that 5 year HEAD start.
Which is i already made a thread about it but yea, people like "I dont wanna lose my 5 years gear, but also need players in NI."
Sooo.. better thing to do is wait for Bannerlord
10.09.2017 - Noble Steel Gaunlets
28.12.2017 - IRONSONG
10.07.2018 - Ancient GreatSword

-snip-
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#5
restarting mod would lose all old players, not bringing new ones.
we need frequent updates, which the devs cant do, as a lot ppl left the team.
All my legendaries show my pure Gameskill. Savecall.
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#6
(14-06-2019, 09:02 AM)TURKISHPOWA Wrote: Well, only solution is close that 5 year HEAD start.
[...]
Winnie the Pooh 动态网自由门 天安門 天安门 法輪功 李洪志 Free Tibet 六四天安門事件 The Tiananmen Square protests of 1989 天安門大屠殺 The Tiananmen Square Massacre 反右派鬥爭 The Anti-Rightist Struggle 大躍進政策 The Great Leap Forward 文化大革命 The Great Proletarian Cultural Revolution 人權 Human Rights 民運 Democratization 自由 Freedom 獨立 Independence 多黨制 Multi-party system 台灣 臺灣 Taiwan Formosa 中華民國 Republic of China 西藏 土伯特 唐古特 Tibet 達賴喇嘛 Dalai Lama 法輪功
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#7
Just bring back the link to Rizon Internet Chat and watch the players flow in!
Rupturers - 17/6/18
Wulfsbane - 10/8/18
Rupturers - 14/06/19

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#8
(14-06-2019, 10:07 AM)Kaasovic Wrote:
(14-06-2019, 09:02 AM)TURKISHPOWA Wrote: Well, only solution is close that 5 year HEAD start.
[...]

I may as well add giving people value for "free" never ends well.

Look at the lottery even if you win the chance you would make good decisions with that cash closer to 0 than 100%.

The richest 1% in anything are people that work for it or have stupid luck. You getting free value will not help your bad trading habits.


Even in a magic world were i gift you 100m in value i would expect most people to lose it or do nothing with it in some time frame. Only a few will make a profit and even then we still have the 1% in that group that made the best trades.
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#9
how about ditching RNG player selection on Boss loot.

instead of rng on legendaries, everyone in the team defeating the boss gets 1 legendary material, which can be forged into (a random?) legendaries

defeating odin and looting with a bit of luck results in everyone looting 1 legendary piece. This was loot is fairly distributed and not totally luck based.

instead make it luck based what legendary item one gets: 1 random legendary from 50 legendary parts, or if one wants a specific type e.g. Head armor = 60 parts, Body Armor = 80 parts, or if one wants a inf Class legendary= 100 parts

some might not want these pieces and instead sell them for better gear (rookies for example) or sell unwanted legendaries for pieces (WTS Dwarf Axe for 20 pieces, WTS AGS for 40 pieces, WTS zephyr for 200 pieces, WTS dragon axe for 50 parts)

maybe for sturgian invasion Wink
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#10
(14-06-2019, 10:45 AM)Kriegstofu Wrote: how about ditching RNG player selection on Boss loot.

instead of rng on legendaries, everyone in the team defeating the boss gets 1 legendary material, which can be forged into (a random?) legendaries

defeating odin and looting with a bit of luck results in everyone looting  1 legendary piece. This was loot is fairly distributed and not totally luck based.

instead make it luck based what legendary item one gets: 1 random legendary from 50 legendary parts, or if one wants a specific type e.g. Head armor = 60 parts, Body Armor = 80 parts, or if one wants a inf Class legendary= 100 parts

some might not want these pieces and instead sell them for better gear (rookies for example) or sell unwanted legendaries for pieces (WTS Dwarf Axe for 20 pieces, WTS AGS for 40 pieces, WTS zephyr for 200 pieces, WTS dragon axe for 50 parts)

maybe for sturgian invasion Wink

You just put a fixed value on things... even more so if you can trade the "pieces"


In theory, most things would be the same price as it's we the consumer that values things higher than others.


Eb, Dur, Ab, Mjonir 
Pride, Legacy, Ironsong
-
Alia, Dead Shot, Typhoon, Temp
Eagle, Ullrs, Stag
-
Mangler, Elegy
Jorm, Navel, Pok
-
Rups, Glory, Malice
Daggers, Twigs
-
Sok, Tower, Vigilance
Nobel B, Phoenix

Zephyr, Rending 
Black arrows, Onyx
-
Dwp, Mor, Wulfsbane
Exc, Reb, Stinger
Illus, Rw, Sw



All of that maybe the same value or by line or by the group. 

Like i don't even know if an Orange loot would be cheaper than a red one. I would hope so but there is no reason why it should be less other than we the player have said it should be less. (even tho some items don't follow this rule)
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