Posts: 344
Threads: 92
Joined: Dec 2016
08-10-2020, 01:56 PM
(This post was last modified: 08-10-2020, 06:53 PM by Berkay.)
I have started today. not quite over but i just wanna share what i'm workin on for NI2
Probably it'll be finished this weekend. %20
We return to 1084 in Calradia
Loots
2018 - Sun Pike
2018 - Severance
2018 - Pride
2018 - Mjolnir
2018 - Legacy
2018 - Ornate C.
2018 - TigerScale A.
2019 - Dragon S.
2019 - Gilded Bear A
2019 - Gothic Plate
2019 - Dark Gothic G.
2020 - Gothic Sallet
2020 - Defender Armour
2020 - Ailadrodd
2021 - Volundr
2021 - Hurricane
2021 - Defender G.
Posts: 344
Threads: 92
Joined: Dec 2016
08-10-2020, 06:50 PM
(This post was last modified: 08-10-2020, 06:50 PM by Berkay.)
Update
Could you guys describe your ideas about this remastered map pls?
Loots
2018 - Sun Pike
2018 - Severance
2018 - Pride
2018 - Mjolnir
2018 - Legacy
2018 - Ornate C.
2018 - TigerScale A.
2019 - Dragon S.
2019 - Gilded Bear A
2019 - Gothic Plate
2019 - Dark Gothic G.
2020 - Gothic Sallet
2020 - Defender Armour
2020 - Ailadrodd
2021 - Volundr
2021 - Hurricane
2021 - Defender G.
Posts: 408
Threads: 89
Joined: Mar 2013
Looks good, I'd say the roads approaching the bridge are abit wide go with a smaller brush for painting roads, otherwise maybe add some more dirt / clutter to the village centre so its less open maybe but it looks great!
Dreaded War Pick - 13/05/2018 - Loke
Fell Edge - 29/06/2018 - Tyr
Dragon Halberd - 05/08/2018 - Einherjar Berserker
Zephyr - 30/09/2018 - Odin
Posts: 772
Threads: 162
Joined: Jan 2012
(09-10-2020, 12:37 PM)Ramos_Caoliki Wrote: Looks good, I'd say the roads approaching the bridge are abit wide go with a smaller brush for painting roads, otherwise maybe add some more dirt / clutter to the village centre so its less open maybe but it looks great!
Some Devs mentioned somewhere about the reluctancy of using Barricades in NI2 so i wouldn't focus on choke points too much for now and continue decorating.
Adding wheatfields around the Village (maybe in non accessible areas), also just using green and roads looks more of a forest road type of setting, dirt around the houses, moss on the walls
Maybe make the paved road only to the Square and the more affluented houses and not to the poor farmers shack and the woodstack huts
Loots: 18
2016 Zephyr, Wulfsbane, Stag Bow, 2017: Stag Bow, Dragon Halberd, 2019: Eagle Crossbow, Ancient Greatsword, Legacy, Steel Stinger, Brigandine Plated Heraldic, Shield of Kings, 2020: Sun Glaive, Stag Bow, Heavy Scaled Greaves, Dellingr's Hands 2021 Bulwark,Aila,B.Brigadine
Posts: 344
Threads: 92
Joined: Dec 2016
09-10-2020, 05:43 PM
(This post was last modified: 09-10-2020, 05:48 PM by Berkay.)
(09-10-2020, 04:44 PM)Kriegstofu Wrote: (09-10-2020, 12:37 PM)Ramos_Caoliki Wrote: Looks good, I'd say the roads approaching the bridge are abit wide go with a smaller brush for painting roads, otherwise maybe add some more dirt / clutter to the village centre so its less open maybe but it looks great!
Some Devs mentioned somewhere about the reluctancy of using Barricades in NI2 so i wouldn't focus on choke points too much for now and continue decorating.
Adding wheatfields around the Village (maybe in non accessible areas), also just using green and roads looks more of a forest road type of setting, dirt around the houses, moss on the walls
Maybe make the paved road only to the Square and the more affluented houses and not to the poor farmers shack and the woodstack huts
I'll change bridge location. I could change poor houses to richy rich houses with colors. I'm working on roads. Thx for suggests I'll try it.
Loots
2018 - Sun Pike
2018 - Severance
2018 - Pride
2018 - Mjolnir
2018 - Legacy
2018 - Ornate C.
2018 - TigerScale A.
2019 - Dragon S.
2019 - Gilded Bear A
2019 - Gothic Plate
2019 - Dark Gothic G.
2020 - Gothic Sallet
2020 - Defender Armour
2020 - Ailadrodd
2021 - Volundr
2021 - Hurricane
2021 - Defender G.