17-01-2025, 08:18 AM
Something I thought of recently, how about we make so that the more of the same type of cade is placed the more build points it cost to place it.
Example with made up point costs :
No Strong barricade currently placed = normal point cost : 2 points to place.
Already 2 Strong barricade placed = 4 for the already placed and 2 more to place one : 6 points to place.
Already 3 strong barricade placed = 6 for the already placed and 2 more to place one : 8 points to place.
and this method on all types of barricade will force players to mix and match cades intelligently by making the build points relevant, possibly bringing back more RGs and with more RGs comes more gap to slash for more melee.
Example with made up point costs :
No Strong barricade currently placed = normal point cost : 2 points to place.
Already 2 Strong barricade placed = 4 for the already placed and 2 more to place one : 6 points to place.
Already 3 strong barricade placed = 6 for the already placed and 2 more to place one : 8 points to place.
and this method on all types of barricade will force players to mix and match cades intelligently by making the build points relevant, possibly bringing back more RGs and with more RGs comes more gap to slash for more melee.
Kentoc'h mervel eget bezañ saotret