5 hours ago
(This post was last modified: 4 hours ago by Chaos Laicosin.)
I dunno how anyone else feels about this, but there seem to be some items which only serve the purpose of being a legendary upgrade material. I'm speaking specifically of the non-classed infantry and pikemen housecrafted armours, and (though more arguable) the non-classed, non-tracker archer housecrafted armours.
For the infantry and pikemen armours, I feel that there is just no purpose in crafting those armours when you can get an item with superior stats for the exact same crafting cost. In my opinion, this does a disservice to the items themselves as it makes their only real purpose to be upgrade material for when you loot a not-best-in-slot legendary armour. On the archer armours, I feel like the +2 or +4 increase to defense does not justify the increased weight or crafting cost of those items over the tracker set. I do concede that point could be up for debate.
Further to this, there are some weapons that have such a ludicrously high crafting cost relative to their stats that it would be outright foolish to waste resources on them. Things like fire blade, reinforced sks, headtaker, and steel hoplite shield to name a few can no longer serve a purpose in this mod because they are just far too expensive to justify crafting even just for the fun of it.
That's my slightly rambling thoughts anyway.
For the infantry and pikemen armours, I feel that there is just no purpose in crafting those armours when you can get an item with superior stats for the exact same crafting cost. In my opinion, this does a disservice to the items themselves as it makes their only real purpose to be upgrade material for when you loot a not-best-in-slot legendary armour. On the archer armours, I feel like the +2 or +4 increase to defense does not justify the increased weight or crafting cost of those items over the tracker set. I do concede that point could be up for debate.
Further to this, there are some weapons that have such a ludicrously high crafting cost relative to their stats that it would be outright foolish to waste resources on them. Things like fire blade, reinforced sks, headtaker, and steel hoplite shield to name a few can no longer serve a purpose in this mod because they are just far too expensive to justify crafting even just for the fun of it.
That's my slightly rambling thoughts anyway.
