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Client Release 0.2.9 - Happy New Year!
#53
(02-01-2012, 10:28 AM)Logics link Wrote: As for the horse nerf I do not see the problem with it. Its realistic, if your horse gets hit in combat I'm damn sure he will slow down than instantly speed up?
That was just the WRONG card to play mate. Realistic? Sure it is but I don't see any inf walking slower because they're hurt (arrow to the knee?) or archers unable to use their bow because they took an arrow in the shoulder? If you like this new feature, fine. But don't you use the "it's realistic" argument. Because this is not a realistic game or mod

If not already obvious I am indeed playing as cav and I really don't see why we're getting nerfed? It already takes a hell of a lot of time to become one, the cav unfriendly maps keep getting polled so we can't even use our horse and know this with the horse speed being slowed down? What is this? If you don't want cav in your mod just go ahead and remove it Jez


Messages In This Thread
Client Release 0.2.9 - Happy New Year! - by Jez - 02-01-2012, 03:55 AM
Re: Client Release 0.2.9 - Happy New Year! - by poetrydog - 03-01-2012, 12:40 PM



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