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Court Streets ''Finished''
#9
(30-10-2017, 08:25 PM)Midren Wrote: This Map looks very small and very much like a kill hallway, Its a good Start tho.

Consider having multiple ways for the nords to take, or decreasing the amount of straight path they take order to limit the "castleyard/grabergan effect"

Your thoughts are important to me. You know more than me about it. I will try add some changes. Thanks for your thoughts.

(30-10-2017, 11:29 PM)DragonFire1 Wrote: The map seems very constricted. Theres no real areas for the players to move around and ranged bots would be stuck far back and with limited options to kill other than a charge out of the cade area

I will change some objects,walls etc... Any ideas will useful for me Thanks!
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Messages In This Thread
Court Streets ''Finished'' - by Fateeh - 29-10-2017, 05:11 PM
RE: Court Streets '' NI '' Map %70 - by Kratos - 29-10-2017, 05:14 PM
RE: Court Streets '' NI '' Map %70 - by Fateeh - 29-10-2017, 05:19 PM
RE: Court Streets '' NI '' Map %70 - by Rook - 30-10-2017, 04:18 PM
RE: Court Streets '' NI '' Map %70 - by Fateeh - 30-10-2017, 04:27 PM
RE: Court Streets '' NI '' Map %80 - by Midren - 30-10-2017, 08:25 PM
RE: Court Streets '' NI '' Map %80 - by Fateeh - 31-10-2017, 09:20 AM
RE: Court Streets '' NI '' Map %80 - by Faravin - 30-10-2017, 11:02 PM



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