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Nord Invasion in Bannerlord
#58
(29-03-2017, 04:35 PM)Malong Wrote:
(29-03-2017, 04:09 PM)Ramos_Caoliki Wrote: It makes complete sense... if you're going to be the only individual getting the loot, the chance needs to be reduced or you're going to damage the market through effectively no real competition.

If you're kiting, and you get lots of mats compared to a team that has to spread it out among 16 people, you have the most power to negatively affect the economy through setting the prices

You either didn't read or wanted to ignore the counterpoints since you brought up the exact same argument that has been countered and never refuted. To reiterate:

(11-12-2014, 04:47 PM)Malong Wrote: Beyond that, the complaint that solo players received all the rewards from their kills is and was always nonsensical. If any player does all the work and killing, they should have gotten all the rewards from their kills. But for some reason, this logic doesn't carry over to NI, and the borderline envy of the players that were able to handle bots on their own without other players somehow won out.

(29-03-2017, 04:09 PM)Malong Wrote: [T]he reward is based on the task, and the sum of rewards is not based on the number of contributors. In other words, if you perform a task individually or with a group, adding more people does not increase the total reward. If take on a contract to complete a project, your employer does not care how large your project team is, you get rewarded at a rate specified in your agreement.

IBT "well that's life and this is a game," you strive for realism in other aspects of this mod (e.g. "small groups of players should not be able to defeat gods"), and it's not like the action of loading NI makes us logic-less Swadians.

TLDR: "If N players can accomplish the same as M players, the reward should be the same, regardless of if N != M"

As for the market, supply, and competition: that is only a factor if the number of materials dropped to kiting players matches or surpasses those of non-kiting servers. Only then could there be a possibility. There has never been any evidence of this being the case. In its current state, deciding to play with fewer or more players is a simple calculation of expected value. Being that there are far more instances of events and fuller public servers, this does not appear to be the case.

(29-03-2017, 04:09 PM)Ramos_Caoliki Wrote: ...you should do it for the fun and challenge not as a method of making money. 

You shouldn't dictate what other players do for fun. For the record, I don't kite, and I don't play for rewards. But there are plenty of reasons people play the game, but I would guess that most play for loot. You are essentially saying that the reason most people play is invalid.

(29-03-2017, 04:09 PM)Ramos_Caoliki Wrote: You can use the flawed argument that everyone who doesn't agree with you is essentially "jealous of my wealth" but its no way to run a game economy.

That wasn't even the argument. It's that there's some very illogical viewpoint that: "these few players can accomplish as much as our 16 players, so they should get less." The reward system already favors the latter group to the point that it's barely based on any merit. Where does anyone get equal rewards regardless of effort and ability, or that more capable people get their rewards handicapped?

No, Because they aren't counterpoints, and they do not refute the argument of Kiting being too lucrative in its current form for individuals who are able to do it. 

Your argument is an argument for whatever someone earns they rightly deserve, which works fine in the real world, not in a game economy where regulation is required to an extent to ensure a balanced experience. Which was exactly why it was a focus point for kiting removal along with the aspect of it taking away from teamwork, you cannot deny this. 

If you want Kiting in the game, my suggestions solve the issue many people had, which is, that people who are able to do it benefit far too greatly compared to a team-based style where their chances of loot are reduced, whilst ensuring you have another option for game play. You can be up in arms as much as you wish arguing people deserve the same drop rates because they did the same run, but they really are not, 9-12 bots is not the same as 80+ bots, especially since the quantity of bosses is exactly the same so the number of legendaries theoretically dropped is the same.

It is no longer so much the case because kiting has been made much more difficult than it was previously, this was not the case for a very long time.

It's not my dictation that people shouldn't play for legendaries or money, they're an integral part of the game, the problem is when people forgo any interest in real teamwork simply for the sake of profit, which isn't the right reason to play a team game, that's why imo a 4 player style kite server would be an interesting Co-op experience on a smaller basis than a 16 player cading session, whilst not making it a better money method of the 16 man cading / whatever new style setups are implemented.

And it is not at all illogical to say kiting is better than the 16 player cade, refer to my point of the same quantity of bosses thus the same reward, except its now 100% yours, 50% or 25% and not 1/16 chance. I agree a 16 player cade is easier, and will logically produce more mats due to a higher quantity of bots, but the 1/16 chance of getting that loot still makes kiting a better alternative where the variables for you getting the drops are significantly greater. Unless you're playing as part of a house, but then being part of a house at this point in the game is a guaranteed method of success, we are however discussing the future when NI games may not be entirely dominated by well-established houses.

I will concede that I should've focused more on kiting as a source of legendaries than mats, but the point is still valid in that a solo kiter is the guaranteed recipient of the drop. And its not about capping the individual, it's about balancing the game modes to rid them of blatant biases that currently exist in order to protect an economy that is extremely susceptible to an influx of goods. Like we saw when Hardened metal rose and dropped in price drastically depending often on kiting runs, the fact the price went from what? 3-4k back up to 8k clearly highlights the potential dangers.

Regardless, I doubt we'll see a change in opinion from the devs in terms of kiting unless they entertain the idea of a smaller team like Cav and a balance to drops.
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Messages In This Thread
Nord Invasion in Bannerlord - by Qrvishon_ - 15-08-2016, 07:05 PM
RE: Nord Invasion in Bannerlord - by Soviet - 15-08-2016, 07:07 PM
RE: Nord Invasion in Bannerlord - by CaptOle - 15-08-2016, 07:12 PM
RE: Nord Invasion in Bannerlord - by Soviet - 15-08-2016, 07:14 PM
RE: Nord Invasion in Bannerlord - by CaptOle - 15-08-2016, 07:40 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 01:45 PM
RE: Nord Invasion in Bannerlord - by Kaasovic - 15-08-2016, 07:22 PM
RE: Nord Invasion in Bannerlord - by Bobo - 16-08-2016, 07:40 AM
RE: Nord Invasion in Bannerlord - by KMOCHA - 16-08-2016, 11:24 AM
RE: Nord Invasion in Bannerlord - by Kaasovic - 16-08-2016, 11:29 AM
RE: Nord Invasion in Bannerlord - by Winter - 16-08-2016, 11:47 AM
RE: Nord Invasion in Bannerlord - by Kaasovic - 16-08-2016, 11:51 AM
RE: Nord Invasion in Bannerlord - by Bobo - 16-08-2016, 12:31 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 16-08-2016, 01:11 PM
RE: Nord Invasion in Bannerlord - by [WoS]_Morgan - 16-08-2016, 01:14 PM
RE: Nord Invasion in Bannerlord - by Rowan - 29-03-2017, 08:03 AM
RE: Nord Invasion in Bannerlord - by DR. - 29-03-2017, 08:24 AM
RE: Nord Invasion in Bannerlord - by DR. - 16-08-2016, 11:53 AM
RE: Nord Invasion in Bannerlord - by DR. - 16-08-2016, 12:48 PM
RE: Nord Invasion in Bannerlord - by bluzark - 16-08-2016, 01:43 PM
RE: Nord Invasion in Bannerlord - by Kaasovic - 16-08-2016, 02:18 PM
RE: Nord Invasion in Bannerlord - by Xen - 16-08-2016, 02:37 PM
RE: Nord Invasion in Bannerlord - by Bobo - 16-08-2016, 03:27 PM
RE: Nord Invasion in Bannerlord - by bluzark - 16-08-2016, 03:55 PM
RE: Nord Invasion in Bannerlord - by Kaasovic - 16-08-2016, 04:01 PM
RE: Nord Invasion in Bannerlord - by Monstersti - 16-08-2016, 05:52 PM
RE: Nord Invasion in Bannerlord - by Looter - 16-08-2016, 02:40 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 16-08-2016, 03:12 PM
RE: Nord Invasion in Bannerlord - by bluzark - 16-08-2016, 03:22 PM
RE: Nord Invasion in Bannerlord - by GheerBox - 16-08-2016, 03:33 PM
RE: Nord Invasion in Bannerlord - by ChuckyD - 16-08-2016, 03:47 PM
RE: Nord Invasion in Bannerlord - by GheerBox - 16-08-2016, 03:56 PM
RE: Nord Invasion in Bannerlord - by ChuckyD - 16-08-2016, 04:11 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 16-08-2016, 04:57 PM
RE: Nord Invasion in Bannerlord - by CaptOle - 16-08-2016, 05:54 PM
RE: Nord Invasion in Bannerlord - by Winter - 16-08-2016, 07:50 PM
RE: Nord Invasion in Bannerlord - by Terath - 16-08-2016, 09:56 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 16-08-2016, 09:50 PM
RE: Nord Invasion in Bannerlord - by Consweber - 16-08-2016, 11:08 PM
RE: Nord Invasion in Bannerlord - by ON_Glenn - 17-08-2016, 12:12 AM
RE: Nord Invasion in Bannerlord - by DR. - 17-08-2016, 12:22 AM
RE: Nord Invasion in Bannerlord - by Winter - 17-08-2016, 05:09 AM
RE: Nord Invasion in Bannerlord - by DR. - 17-08-2016, 06:52 AM
RE: Nord Invasion in Bannerlord - by Winter - 17-08-2016, 07:13 AM
RE: Nord Invasion in Bannerlord - by Looter - 29-03-2017, 08:09 AM
RE: Nord Invasion in Bannerlord - by Coconut - 29-03-2017, 08:42 AM
RE: Nord Invasion in Bannerlord - by DR. - 29-03-2017, 08:59 AM
RE: Nord Invasion in Bannerlord - by Alphaa - 29-03-2017, 10:34 AM
RE: Nord Invasion in Bannerlord - by PioPio - 29-03-2017, 11:41 AM
RE: Nord Invasion in Bannerlord - by DR. - 29-03-2017, 11:59 AM
RE: Nord Invasion in Bannerlord - by Bobo - 29-03-2017, 03:37 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 02:46 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 04:35 PM
RE: Nord Invasion in Bannerlord - by Ramos_Caoliki - 29-03-2017, 06:41 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 08:21 PM
RE: Nord Invasion in Bannerlord - by Winter - 29-03-2017, 07:21 PM
RE: Nord Invasion in Bannerlord - by Bobo - 29-03-2017, 08:25 PM
RE: Nord Invasion in Bannerlord - by Malong - 29-03-2017, 08:28 PM
RE: Nord Invasion in Bannerlord - by Winter - 29-03-2017, 09:13 PM
RE: Nord Invasion in Bannerlord - by LordChaos - 29-03-2017, 09:42 PM
RE: Nord Invasion in Bannerlord - by Alphaa - 29-03-2017, 09:31 PM
RE: Nord Invasion in Bannerlord - by Coconut - 30-03-2017, 02:10 PM
RE: Nord Invasion in Bannerlord - by DR. - 30-03-2017, 02:19 PM
RE: Nord Invasion in Bannerlord - by dalslandan - 13-06-2017, 08:12 AM
RE: Nord Invasion in Bannerlord - by DR. - 13-06-2017, 08:35 AM
RE: Nord Invasion in Bannerlord - by Kaasovic - 13-06-2017, 08:39 AM
RE: Nord Invasion in Bannerlord - by dalslandan - 13-06-2017, 09:08 AM
RE: Nord Invasion in Bannerlord - by HorrorDeath - 13-06-2017, 09:18 AM
RE: Nord Invasion in Bannerlord - by Elmo - 13-06-2017, 09:28 AM
RE: Nord Invasion in Bannerlord - by PioPio - 13-06-2017, 11:41 AM
RE: Nord Invasion in Bannerlord - by DragonFire1 - 13-06-2017, 01:18 PM
RE: Nord Invasion in Bannerlord - by Rowan - 13-06-2017, 01:46 PM
RE: Nord Invasion in Bannerlord - by Terath - 13-06-2017, 02:51 PM
RE: Nord Invasion in Bannerlord - by DR. - 13-06-2017, 03:24 PM
RE: Nord Invasion in Bannerlord - by Rezev - 14-06-2017, 11:13 PM
RE: Nord Invasion in Bannerlord - by Bobo - 14-06-2017, 11:15 PM



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