09-06-2013, 07:32 PM
Hmm I will have to check how to do that myself
Texturing wise:
1)Try to use/make a relatively simple base texture.
2)Add on all the detail later (scratches [white/grey brush small], used edges or areas [medium-light grey brush] etc) have a look at narf/faradon's models.
3)AO, shove it in a layer above and multiply that badboy.
4)if I made a blade of some kind, I like to dark the areas around the hilt, and have it fade as you go up the blade, with it darker up the center. (Dark blob + smudge tool in a different layer).
Take a look around, real life and models, see if there is any stuff you like the look of.
Texturing wise:
1)Try to use/make a relatively simple base texture.
2)Add on all the detail later (scratches [white/grey brush small], used edges or areas [medium-light grey brush] etc) have a look at narf/faradon's models.
3)AO, shove it in a layer above and multiply that badboy.
4)if I made a blade of some kind, I like to dark the areas around the hilt, and have it fade as you go up the blade, with it darker up the center. (Dark blob + smudge tool in a different layer).
Take a look around, real life and models, see if there is any stuff you like the look of.
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.