28-05-2013, 10:55 AM
03-06-2013, 09:20 AM
Nord Thief
Light 1h, probably a dagger
Light armour, similar to what assassins currently use
Easy
Picks up items from the ground so that when you kill these Nords the items are lost (anti-tome, barricade, barrel saving)
Spawns in like assassins
I'm not sure if bots can be coded to do that, but it would be a neat enemy to have to watch for. If they spawn, you must kill them as quickly as possible to keep from losing part of your stash of barricades, tomes, barrels, and other useful gear. Even if picking up items cannot be scripted with bots, something similar would serve the same purpose. It just seems teams rely heavily on saving gear on the ground and shuffling it for many wave. Something that threatens our ability to do that would be a challenge and make the game more interesting.
Light 1h, probably a dagger
Light armour, similar to what assassins currently use
Easy
Picks up items from the ground so that when you kill these Nords the items are lost (anti-tome, barricade, barrel saving)
Spawns in like assassins
I'm not sure if bots can be coded to do that, but it would be a neat enemy to have to watch for. If they spawn, you must kill them as quickly as possible to keep from losing part of your stash of barricades, tomes, barrels, and other useful gear. Even if picking up items cannot be scripted with bots, something similar would serve the same purpose. It just seems teams rely heavily on saving gear on the ground and shuffling it for many wave. Something that threatens our ability to do that would be a challenge and make the game more interesting.
03-06-2013, 09:34 AM
Is there anyway to code bots into going to attack the cades OVER the players? Because i would think adding something like a Nord Sapper which would focus on damageing and destroying the fortifications would make alertness and teamwork a much bigger factor.
03-06-2013, 09:39 AM
(03-06-2013, 09:34 AM)Punishment link Wrote:Is there anyway to code bots into going to attack the cades OVER the players? Because i would think adding something like a Nord Sapper which would focus on damageing and destroying the fortifications would make alertness and teamwork a much bigger factor.
Nord sapping my shit!
29-06-2013, 11:53 AM
Name: Nord Gladiator
Weapon(s):1h with round shield/2h (but NO woodenswords)
Armor:Some scale armor or leather armor
Difficulty:Normal
They sould make normal damage and normal HP.
Drop ideas:Heavy round shield, crafting stuff
Weapon(s):1h with round shield/2h (but NO woodenswords)
Armor:Some scale armor or leather armor
Difficulty:Normal
They sould make normal damage and normal HP.
Drop ideas:Heavy round shield, crafting stuff
29-06-2013, 03:40 PM
(29-06-2013, 11:53 AM)Vortegen link Wrote: [ -> ]Name: Nord Gladiator
Weapon(s):1h with round shield/2h (but NO woodenswords)
Armor:Some scale armor or leather armor
Difficulty:Normal
They sould make normal damage and normal HP.
Drop ideas:Heavy round shield, crafting stuff
Saying that will only make them add wooden swords (which I'd support, moar practice swords!).
29-06-2013, 06:49 PM
(29-06-2013, 11:53 AM)Vortegen link Wrote: [ -> ]Name: Nord Gladiator
Weapon(s):1h with round shield/2h (but NO woodenswords)
Armor:Some scale armor or leather armor
Difficulty:Normal
They sould make normal damage and normal HP.
Drop ideas:Heavy round shield, crafting stuff
one thing gladiators didn't where chest armour to show they were brave, so basically it would end as a low level hersir
i personally think it would be better to have them as a high level zhug, with better (read: any) armour, with quick one handed weapons and high athletics and heath
16-07-2013, 07:09 PM
troop name: Swadian Clone, It will copy the highgest level player's completely everything including weapons stats etc. Only 5 of them for whole gameplay.
weapon types: Anything that players can use
armor types: Anything that players can use
difficulty: Extremely Hard (later parts on hard or medium parts of ragnarok)
misc: would be hard to make but would be cool
16-07-2013, 07:16 PM
(16-07-2013, 07:09 PM)JeTSTeR84 link Wrote: [ -> ]troop name: Swadian Clone, It will copy the highgest level player's completely everything including weapons stats etc. Only 5 of them for whole gameplay.
weapon types: Anything that players can use
armor types: Anything that players can use
difficulty: Extremely Hard (later parts on hard or medium parts of ragnarok)
misc: would be hard to make but would be cool
1. Reason what if there were 2 level 52's in the game
2. Reason if they used what players used they would die easily
3. Reason in some events the person with the highest lvl would bring crap armor for that wave then tome for there stuff back
16-07-2013, 07:30 PM
Since the very beginning, assassins was one of ours worst nighmare. A Nord spy or spies must knew that, so they trained more harder assassins for us...
Name: Master Assassin
Weapon types: Swords which may dont do lot damage but fast. Like an edited schimitar with 110 speed
Armor Types: Slight more powerful then normal
Difficult: Hard
Name: Master Assassin
Weapon types: Swords which may dont do lot damage but fast. Like an edited schimitar with 110 speed
Armor Types: Slight more powerful then normal
Difficult: Hard