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Post Author Forum Replies Views Posted [asc]
    Thread: Name Checker (Website)
Post: Re: Name Checker (Website)

Two different players can have characters with the same name.  That is what I got from this exchange. Now what would be nice is a system that stops the use of profanity, or inappropriate names.  That...
JGP Feature Requests 5 2,128 17-05-2012, 09:01 PM
    Thread: Beginner helping
Post: Re: Beginner helping

I agree that as a low level it is hard to get started.  This does "build character" in more ways then one.  You learn to guage your limits.  You learn tactics.  For teamwork you learn what works best ...
JGP Feature Requests 5 2,681 14-05-2012, 05:33 PM
    Thread: In game wave counter
Post: Re: In game wave counter

Not a bad idea.  It is sort of obvious after you have played a while to determine which wave your on, but it could be useful to remind player if your on a respawn wave.
JGP Feature Requests 3 1,690 14-05-2012, 05:27 PM
    Thread: Ballistae.
Post: Re: Ballistae.

I had made a suggestion for this in another feature request.  While it would be an interesting engineering option, or even a new static item, I do not fully support the idea of it.  Bit of devils adov...
JGP Feature Requests 19 7,531 14-05-2012, 05:25 PM
    Thread: Submit a poll/Map changes
Post: Re: Submit a poll/Map changes

From what I gather (based on various posts on these forums) map changing was not intended for this mod.  It is sort of an exploit (minor one), it could be used to grief others (especially constant vot...
JGP Community Discussion & Engagement 6 2,514 05-05-2012, 08:25 PM
    Thread: Hand Ballista
Post: Re: Hand Ballista

Two types of crossbow (ballista) could be added to the game as Tier 4 options.  One is a crossbow with a top mounted "magazine" that held bolts for faster loading.  This design was used in china mostl...
JGP Crossbowman 10 6,043 04-05-2012, 03:28 PM
    Thread: A hit indicator for archers would be kinda nice.
Post: Re: A hit indicator for archers would be kinda nic...

There is a sound that only the player hears, but it is hard in battle to tell some times. And there is a "magic" arrow effect where arrows that should hit do not find the mark.  Annoying, but think i...
JGP Feature Requests 3 1,796 04-05-2012, 03:05 PM
    Thread: Rename Sniper Class to Marksman Class
Post: Re: Rename Sniper Class to Marksman Class

Some quick research I was able to do. Basic History and Info on "Snipers" (http://en.wikipedia.org/wiki/Sniper) Basic History and Info on "Archery" (http://en.wikipedia.org/wiki/Archery) This was i...
JGP Feature Requests 4 1,880 01-05-2012, 06:07 PM
    Thread: Straw Hat
Post: Re: Straw Hat

hehehe.....  Armor with a bulls eye on the chest.  Or maybe a helm with a bulls eye since most every Jav, arrow, rock hit me in the dang head. The unique items are fun, and in the future it would be ...
JGP Archer 10 5,976 30-04-2012, 04:11 PM
    Thread: Refresh Items at Spawn
Post: Re: Refresh Items at Spawn

???  Ummmm..... I am a bit confused, so guess I need to ask some questions. Is your profile not updating while your playing? I tend to have the game client, and the account site open at the same t...
JGP Feature Requests 11 2,209 26-04-2012, 07:52 PM
    Thread: DONT KILL LAST or timer before new wave
Post: Re: DONT KILL LAST or timer before new wave

I would agree that a built in "break" between, at the very least, boss waves would be helpful.  I would put an end to "holding" the last kill, players "death restocking" at the end of boss waves, and ...
JGP Feature Requests 9 3,109 24-04-2012, 03:07 PM
    Thread: Remove Horse Archery Skill in Interface
Post: Re: Remove Horse Archery Skill in Interface

Horses/Ponies might make a comeback. A big maybe, but we never know.
JGP Feature Requests 3 1,809 22-04-2012, 03:17 AM
    Thread: Mount and Blade: Warband patch 1.150
Post: Re: Mount and Blade: Warband patch 1.150

Hmmmm.... I will have to try this again.  That was the work around, and it did not work when 1.151 was patched via Steam for me. Off to try it again I guess.  The sound fades in a out randomly.  Mayb...
JGP Mount and Blade 22 14,297 20-04-2012, 03:19 PM
    Thread: Mount and Blade: Warband patch 1.150
Post: Re: Mount and Blade: Warband patch 1.150

Installing 1.143 is probably the best option for now. - the sound fix I found is defunct with 1.151, and after several tries at different audio setting I have given up. - a new oddity as well.  My a...
JGP Mount and Blade 22 14,297 20-04-2012, 03:56 AM
    Thread: Ammo Box idea
Post: Ammo Box idea

This is just a suggestion, so bear with me. Healers support items in lower tiers offer 3 charges.  The Ammo Box, which has no variants to my knowledge, is a single charge.  So rather then being used ...
JGP Feature Requests 2 1,512 19-04-2012, 02:41 PM
    Thread: NEW MOUNT AND BLADE !
Post: Re: NEW MOUNT AND BLADE !

Simular to Counter Strike.  CS was a free Mod for Half Life.  Valve saw the potential, and it is now one of the common FPS Multiplayer games. It is good that Modders can break into the industry this ...
JGP Mount and Blade 12 7,436 19-04-2012, 02:12 PM
    Thread: Mount and Blade: Warband patch 1.150
Post: Re: Mount and Blade: Warband patch 1.150

In case no one has seen the TaleWorlds patch thread yet there is a work around.  It is a long read to get the info, so here is the basic walk through. - Turn the Music and Sound option to max setting...
JGP Mount and Blade 22 14,297 19-04-2012, 02:03 PM
    Thread: Crafting Quest idea.
Post: Crafting Quest idea.

No idea if this can even be done, but here the basic idea. A quest that has a player make Swadian crafted items for the war effort.  So Craft 5 Swadian swords/armor/shields.  The items are given to t...
JGP Quests 1 1,597 17-04-2012, 03:57 PM
    Thread: Full Blacksmithing list [updated September 2015]
Post: Re: Full Blacksmithing list [9th April-2012]

Craft Average Crossbow 1 x Crossbow 1470 gold Difficulty: 1 Stats Weight: 1 Spd rtng: 38 Thrust damage: 58 Max ammo: 1 Shoot speed: 66 Usable by ...Classes Heavy Crossbowman Man At Arms Sharpshoot...
JGP Blacksmith 437 297,918 17-04-2012, 02:54 PM
    Thread: Archer slots
Post: Re: Archer slots

Just my two cents here..... I had mentioned this before, and with the information mentioned here I now better understand.  If the current thought is that Commando/Skimisher are pure melee, that Cross...
JGP Feature Requests 21 6,339 17-04-2012, 02:33 PM