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    Thread: NordInvasion Weekly Event #15 - (Sign Up Thread) 1st/2nd September
Post: Re: NordInvasion Weekly Event #15 - (Sign Up Threa...

Character Name: CC_Muesliriegel Level: 30 Class: Heavy Longbowman Equipment: Long Bow, Hunting Arros, Irish Sword, Dep. Shield Role: Archer Server Choice: Normal Map Choice: Swadian Outskirts/Fortress...
Muesliriegel Official Events 38 15,189 01-09-2012, 11:52 PM
    Thread: Weak Spawn between Rounds
Post: Re: Weak Spawn between Rounds

Well somehow useless ... a Countdown would make more sense but as far as i know they dont want to add one. Thats how NI is, if ur team is unable to save the last one you wont get a second chance ...
Muesliriegel Feature Requests 4 2,818 27-07-2012, 02:54 PM
    Thread: Hiring another adviser - Closed
Post: Re: Hiring another adviser

- How long you have been working with warband scene editor ? About 2/3 months - Do you know how to add maps into testing module and take them away from it ? Yes - Read my guide to learn important mod ...
Muesliriegel Scenes 5 3,527 27-07-2012, 02:51 PM
    Thread: Swadian Stronghold
Post: Re: Swadian Island ( Name Pending )

From what i saw in the screenshots u still need to add a lot of detail in your map.... not just houses etc. Take your time with it and it will get better and better. And some texture variation inside ...
Muesliriegel Scenes 51 22,664 03-07-2012, 02:04 PM
    Thread: Map Prev. Fortified Ruin
Post: Re: Map Prev. Fortified Ruin

I fixed everything Hande mentioned =) And some new Screenshots 4 u guys too. [img2]https://i.imgur.com/cTA8Ah.jpg[/img2] [img2]https://i.imgur.com/KtGXIh.jpg[/img2] [img2]https://i.imgur.com/rrqznh.j...
Muesliriegel Scenes 21 7,108 03-07-2012, 12:48 PM
    Thread: Clan Cameron [EU/NA] lvl 32+
Post: Re: Clan Cameron [EU] lvl 14+

Well i would wait until you get accepted, although i couldnt think of why not^^
Muesliriegel Recruitment 2,352 755,321 10-06-2012, 07:18 PM
    Thread: Map Prev. Fortified Ruin
Post: Re: Map Prev. Fortified Ruin

Thanks a lot for all this really positive feedback :D And no i dont think that mapping for NI is a waste of Time. Most of the really good maps got accepted and others not because of gameplay reasons o...
Muesliriegel Scenes 21 7,108 10-06-2012, 03:23 PM
    Thread: Naval Invasion
Post: Re: Naval Invasion

Randomize the Ships ... Atm they all face the same direction to 100%. Also they are a bit to many, maybe delete 2-3. Connect the cliffs to a shoreline, musnt be accesable just background. Assaulting a...
Muesliriegel Scenes 7 3,943 09-06-2012, 12:53 AM
    Thread: Map Prev. Fortified Ruin
Post: Re: Map Prev. Fortified Ruin

Scene Code: [spoiler]scn_ni_fortified_ruin ni_fortified_ruin 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b   0   0 outer_te...
Muesliriegel Scenes 21 7,108 08-06-2012, 11:27 AM
    Thread: Map Prev. Fortified Ruin
Post: Re: Map Prev. Fortified Ruin

Map should be ready for testings. Although 1 thing i have to do before it can be tested, but i dont know how to do so. Map is currently a deathmatch map.... how can i change its mode so it will work f...
Muesliriegel Scenes 21 7,108 07-06-2012, 02:07 PM
    Thread: NordInvasion Weekly Event #6 - Saturday 9th June (Sign Up Thread)
Post: Re: NordInvasion Weekly Event #6 - Saturday 9th Ju...

Char. Name: CC_Muesliriegel Level: 27 Class: Heavy Longbowman Eq: Longbow / Sharp Barb. Arrows (2x) or 1x + One handed Battle Axe Role: Archer Server Choice: Normal
Muesliriegel Official Events 36 14,025 05-06-2012, 03:40 PM
    Thread: Map Prev. Fortified Ruin
Post: Re: Map Prev. Fortified Ruin

Yes its the first draft. Although i think ill have to extend the space were players are in. May be to small, but on the other hand a a smaller map would also be quite nice as addition to current maps ...
Muesliriegel Scenes 21 7,108 04-06-2012, 07:02 PM
    Thread: Map Prev. Fortified Ruin
Post: Map Prev. Fortified Ruin

Hello Folks. I'd like to show u some screenies of my Map. Comments and suggestions welcomed! The Map shall represent a Ruin, destroyed during the War with the Nords. After the marouding Nords headed ...
Muesliriegel Scenes 21 7,108 04-06-2012, 05:04 PM
    Thread: Guide
Post: Re: Guide

I created a map ... since it was the first map ever, i didnt create it over the NI Module and a Ni Map that gets reset. I imported the map from my Editor Module (Native Copy), but its a battle map atm...
Muesliriegel Scenes 29 39,480 04-06-2012, 04:34 PM
    Thread: Clan Cameron [EU/NA] lvl 32+
Post: Re: Clan Cameron [EU] lvl 14+

I would like to join. I am an Longbowman lvl 20. Blacksmith on lvl 3. Ingamename is the same as forum one.
Muesliriegel Recruitment 2,352 755,321 02-06-2012, 08:48 PM