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Thread: Hilltop Defense
Post: Re: Hilltop Defense
AI mesh is stupidly annoying. I can't stand doing it for more than 30 minutes at a time, hence the long wait on the map. |
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Keggar |
Scenes
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11 |
5,575 |
03-01-2012, 08:24 AM |
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Thread: Hilltop Defense
Post: Re: Hilltop Defense
[spoiler=Updated Screenshots]
http://i594.photobucket.com/albums/tt24/Gelthanas/2011-12-28_00005.jpg
http://i594.photobucket.com/albums/tt24/Gelthanas/2011-12-28_00006.jpg
http://i594.photobucket.com... |
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Keggar |
Scenes
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11 |
5,575 |
28-12-2011, 11:00 PM |
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Thread: Hilltop Defense
Post: Re: Hilltop Defense
ComradeTemuzu link Wrote: (28-12-2011, 10:20 PM)
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First one.
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That's something I have no experience with. Got a tutorial on it by chance? |
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Keggar |
Scenes
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11 |
5,575 |
28-12-2011, 10:23 PM |
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Thread: Hilltop Defense
Post: Re: Hilltop Defense
Working on it some more. I keep seeing people talking about AI pathing. Do I have to set up how they're going to run up to the center, or are people just referring to blocking off areas you don't want... |
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Keggar |
Scenes
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11 |
5,575 |
28-12-2011, 10:14 PM |
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Thread: East Praven Infantry [NA + EU]
Post: Re: East Praven Infantry [NA + EU]
Sven here.
Go ahead and toss me on the list if you want :) |
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Keggar |
Recruitment
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18 |
9,815 |
28-12-2011, 07:49 AM |
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Thread: Hilltop Defense
Post: Hilltop Defense
This is a quick, not so fancy map. I built it in about an hour, based around the idea of defending a single point without having the enemy having to cross through a choke point. I know this makes thin... |
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Keggar |
Scenes
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11 |
5,575 |
28-12-2011, 07:34 AM |