Emails are disabled - for account issues, post in #help on the NI Discord.

Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Hilltop Defense
Post: Re: Hilltop Defense

AI mesh is stupidly annoying. I can't stand doing it for more than 30 minutes at a time, hence the long wait on the map.
Keggar Scenes 11 5,575 03-01-2012, 08:24 AM
    Thread: Hilltop Defense
Post: Re: Hilltop Defense

[spoiler=Updated Screenshots] http://i594.photobucket.com/albums/tt24/Gelthanas/2011-12-28_00005.jpg http://i594.photobucket.com/albums/tt24/Gelthanas/2011-12-28_00006.jpg http://i594.photobucket.com...
Keggar Scenes 11 5,575 28-12-2011, 11:00 PM
    Thread: Hilltop Defense
Post: Re: Hilltop Defense

ComradeTemuzu link Wrote: (28-12-2011, 10:20 PM) -- First one. -- That's something I have no experience with. Got a tutorial on it by chance?
Keggar Scenes 11 5,575 28-12-2011, 10:23 PM
    Thread: Hilltop Defense
Post: Re: Hilltop Defense

Working on it some more. I keep seeing people talking about AI pathing. Do I have to set up how they're going to run up to the center, or are people just referring to blocking off areas you don't want...
Keggar Scenes 11 5,575 28-12-2011, 10:14 PM
    Thread: East Praven Infantry [NA + EU]
Post: Re: East Praven Infantry [NA + EU]

Sven here. Go ahead and toss me on the list if you want :)
Keggar Recruitment 18 9,815 28-12-2011, 07:49 AM
    Thread: Hilltop Defense
Post: Hilltop Defense

This is a quick, not so fancy map. I built it in about an hour, based around the idea of defending a single point without having the enemy having to cross through a choke point. I know this makes thin...
Keggar Scenes 11 5,575 28-12-2011, 07:34 AM