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With both spawns I am referring to (on the current version) the one inside the wall and the one outside the wall.
If I find time these days, I'll have a look into the upper wall level - never been a friend of the gatehouse top been a dead end.
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(15-04-2021, 09:52 PM)Julia. Wrote: With both spawns I am referring to (on the current version) the one inside the wall and the one outside the wall.
If I find time these days, I'll have a look into the upper wall level - never been a friend of the gatehouse top been a dead end.
Thanks in advance, will wait for it. Outside spawn changes nothing for kiting anyway.
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Maybe it might be also possible to remove this arch. It makes impossible to jump over cade if you build it in most obvoius place.
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05-06-2021, 03:46 PM
(This post was last modified: 05-06-2021, 04:54 PM by Julia..)
Tonight a change to First Defence was rolled out (along with a prop been exchanged on Port Assault which blocked sight but could be shot through). I hope this helps the map back into line a bit. Also one new (old) map in the pool now.
As always - any feedback (on any map) either over a thread, PM or Steam are welcome.
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Thank you very much!
Steam:
https://steamcommunity.com/profiles/76561199169745778/
Discord: Artoria#7523
Loots:
2014: Barbutte With Coif from Vet Pikeman
April 2021: Halogi's Torch - Torturer
April 2021: Thunder Pike - Jarl Drengr
April 2021: Studded Gauntlets - Nord Mounted Battle Hardened Huscarl
May 2021: Ironsong
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05-07-2021, 07:58 AM
(This post was last modified: 05-07-2021, 07:58 AM by Forward.)
Only today I've tested it and thank you very much Julia, for old(new) spawn. Jumping spot is a nice addition too.
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And one more small issue with the map.
This invisible wall:
The issue is not invisible wall, but its position. It's half meter away from boulders (where you expect it to be).
Not critical, but would be good if fixed.