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Boost Ammo for CTS
#11
(14-07-2013, 11:31 AM)Maroon link Wrote: The only thing you are forgetting here, though, is that the CTS doubles as a powerful melee weapon, about as strong as a Snake Spear. Because of that, you can keep 4 stacks of CTS with you, as you don't have the need of a different melee weapon, which you do with the Jarids. So technically, you could carry 4x10=40 CTS, but 'only' 3x12=36 Jarids.

Indeed the CTS has a powerful melee capability, with the following stats:
Speed Rating: 92
Weapon Reach: 122
Swing Damage: 25c
Thrust Damage: 49p

It does good damage and has a decent range, but once you use it in melee you notice it lacks the speed to be effective as a replacement for a weapon and it lacks the range to be strong as a polearm. When it does hit, it is quite good, but the occasions where you can use a CTS in melee are far fewer than that of a Snake halberd, or Swadian Halberd/Poleaxe, with their far longer ranges, anywhere from 156(Swadian Poleaxe) to 180(Swadian halberd). It's speed isn't that impressive either, being tied with the snake spear(Which is only 1 less P damage, far stronger swing damage and has far more length) and being 1 point behind the snake halberd.

It indeed has a powerful melee damage, but you can't practically use it in the average game situation because it lacks the length to be used as a slashing weapon and the animation means you cannot use it as a second row slasher given it's range(Snake spear and Sarissa can pass in this situation because their range allows them to reach targets while being behind the first row slashers), even if it could reach, unlike with the regular polearms. As a last resort you could go 4 x CTS, but it would leave you very weak in the melee department and largely useless unless you can refill often mid round so you can continue throwing, where as someone with 3 x CTS and a true polearm would not have the issue of worrying about ammo as they can throw it all and move to a more competitive melee weapon. When using 4 x CTS you either:
1: Can't use all of your CTS because you need one to perform as a second rate polearm
2: Need to constantly refill midwave which can interrupt the healer
3: throw your 39 CTSpears and leech until the rest of the wave is defeated

Given these options and the comparison to other polearms I do not believe 4 x CTS is something to be recommended, even with its powerful thrust damage, as it lacks the other features to make it a truly capable polearm.

#12
More ammo to CTS is a good suggestion.
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