05-12-2013, 08:31 AM
This has been mentioned by a few players in TS but not put into writing. The motivation of this is the randomness of drops and the recipient. Currently, you have to hope for a drop, then hope that it goes to you or someone that needs and "deserves" it. Since the probability of multiple events occurring is the product of the probability of the individual events, in the experience of many players (vocal and not), many people walk away empty handed after multiple successful games.
Basically you would get points for bosses that you have spawned. For example (using ragnarok), you could get 10 * number of the boss, and 150 nkp for participating all 20 waves in a successful ragnarok server. You could redeem these in various tiers in a separate nkp shop, for items that drop from bots (crafting goods and legendaries are the obvious). The redemption points could be something like 50 (coal), 75 (raven feather), 150 (water), 300 (copper), so you could get any crafting good within two full and successful ragnarok runs. You could also allow hoarding these for the very rate boss drops in tiers that require 100, 200, 300 successful runs, which will take anywhere from over a month to multiple months for even the most hardcore players.
Let me know what you think. It gets increasingly disheartening watching people be in a malaise over the current random loot system. This would at least keep people playing if they know something will come of their repeated play other than the aforementioned hoping for a drop, then hoping they get it.
Basically you would get points for bosses that you have spawned. For example (using ragnarok), you could get 10 * number of the boss, and 150 nkp for participating all 20 waves in a successful ragnarok server. You could redeem these in various tiers in a separate nkp shop, for items that drop from bots (crafting goods and legendaries are the obvious). The redemption points could be something like 50 (coal), 75 (raven feather), 150 (water), 300 (copper), so you could get any crafting good within two full and successful ragnarok runs. You could also allow hoarding these for the very rate boss drops in tiers that require 100, 200, 300 successful runs, which will take anywhere from over a month to multiple months for even the most hardcore players.
Let me know what you think. It gets increasingly disheartening watching people be in a malaise over the current random loot system. This would at least keep people playing if they know something will come of their repeated play other than the aforementioned hoping for a drop, then hoping they get it.
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"When I feel bad, I read your quote board." - Corndog
Tofu: People call Tricksters racist, yet we have the most Muslim members of any house.
PCK: If Islam is a religion of peace, and Tricksters have the most Muslims, then is House of Tricksters the house of peace?
Falankos: I always knew that we were the good guys.