23-05-2017, 02:11 PM
(This post was last modified: 27-11-2017, 05:36 PM by Leandero.
Edit Reason: Minor changes.
)
*update* Some months have passed and I really like the +15% armour on the chest armour. Would it be possible to do something similar to the helmets of a Juggernaut? I don't want the Juggernaut to be godmode but adding +15% to the head armour would make the class a better charger than any other inf. I think this would enforce the role as an offensive hero that the Juggernaut seems to be aimed at. While swinging you are often headshotted only just before hitting, this will kill you often.
The Juggernaut only legendaries could get the +15% modifier and we could introduce a new craftable helmet for the Juggernaut, preferably one that matches with the Plated Chainmail and isn't too expensive to craft. This would give newer players the opportunity to get a decently armoured char.
Recently I have made a Juggernaut. The class feels a bit in between Legio and Zwei and doesn't feel much different from the other Infantry heroes. Jack of all trades master of none ish. As armour specialisation is the main point of the Juggernaut I think it would be a good idea to change some things.
First of all we could make all Infantry armours available to the Juggernaut, as the Juggernaut is a specialist in the use of armour.
Second: This suggestion I have might be a bit controversial but I think it is worth trying: Give the Juggernaut a passive armour increase. All armour equipped gets the 'Lordly' modifier. This will result in +6 armour on all armour pieces equipped by the Juggernaut.
Third: We could give the Juggernaut unique slow 2 handed (crush) weapons that do a lot of damage and have above average reach but for balance reasons make them slow to swing.
I think these suggestions would revamp the Juggernaut in a way that makes the hero stand out in its own way.
The Juggernaut would become a heavily armoured combatant that doesn't always need to use a shield as the armour is the main line of defense.
The Juggernaut only legendaries could get the +15% modifier and we could introduce a new craftable helmet for the Juggernaut, preferably one that matches with the Plated Chainmail and isn't too expensive to craft. This would give newer players the opportunity to get a decently armoured char.
Recently I have made a Juggernaut. The class feels a bit in between Legio and Zwei and doesn't feel much different from the other Infantry heroes. Jack of all trades master of none ish. As armour specialisation is the main point of the Juggernaut I think it would be a good idea to change some things.
First of all we could make all Infantry armours available to the Juggernaut, as the Juggernaut is a specialist in the use of armour.
Second: This suggestion I have might be a bit controversial but I think it is worth trying: Give the Juggernaut a passive armour increase. All armour equipped gets the 'Lordly' modifier. This will result in +6 armour on all armour pieces equipped by the Juggernaut.
Third: We could give the Juggernaut unique slow 2 handed (crush) weapons that do a lot of damage and have above average reach but for balance reasons make them slow to swing.
I think these suggestions would revamp the Juggernaut in a way that makes the hero stand out in its own way.
The Juggernaut would become a heavily armoured combatant that doesn't always need to use a shield as the armour is the main line of defense.