Posts: 307
Threads: 55
Joined: Mar 2012
Ok. Update will be soon.
As free as an eagle in the sky...
My chars
Headhunters_FireTroll-46 lvl commando+xbow
[DP]FireGoblin-45 lvl sniper+inf
Headhunters_FireOrc-21 lvl heavy crossbowman
DP_FireOgre-43 lvl pikeman
[Image: 21076638.png]
Posts: 307
Threads: 55
Joined: Mar 2012
Some news-I'm making armor
As free as an eagle in the sky...
My chars
Headhunters_FireTroll-46 lvl commando+xbow
[DP]FireGoblin-45 lvl sniper+inf
Headhunters_FireOrc-21 lvl heavy crossbowman
DP_FireOgre-43 lvl pikeman
[Image: 21076638.png]
Posts: 307
Threads: 55
Joined: Mar 2012
Hey, I'm alive!And I brought some 2h sword!See 1st post!
As free as an eagle in the sky...
My chars
Headhunters_FireTroll-46 lvl commando+xbow
[DP]FireGoblin-45 lvl sniper+inf
Headhunters_FireOrc-21 lvl heavy crossbowman
DP_FireOgre-43 lvl pikeman
[Image: 21076638.png]
Posts: 135
Threads: 64
Joined: May 2012
nice stuff u got there
IGN: CC_King_Hot_Dog, CC_Earl_Hot_Dog, CC_Lord_Hot_Dog, CC_Baron_Hot_Dog, CC_Count_Hot_Dog
Legendarys I have found: Sunpike
Posts: 240
Threads: 52
Joined: Dec 2011
New 2hander looks nice and evil Art2X
. I suggest you to check topics like creating specular maps and normal maps from diffuse map to improve the quality of how they (will) look in game. Keep them coming
.
Attack of the smileys! Beware!
Posts: 307
Threads: 55
Joined: Mar 2012
Ryu, this sword has normal ans specular map :O
As free as an eagle in the sky...
My chars
Headhunters_FireTroll-46 lvl commando+xbow
[DP]FireGoblin-45 lvl sniper+inf
Headhunters_FireOrc-21 lvl heavy crossbowman
DP_FireOgre-43 lvl pikeman
[Image: 21076638.png]
Posts: 240
Threads: 52
Joined: Dec 2011
(21-08-2012, 09:17 PM)Ryu link Wrote: New 2hander looks nice and evil Art2X . I suggest you to check topics like creating specular maps and normal maps from diffuse map to improve the quality of how they (will) look in game. Keep them coming .
Check what i wrote again
. Now, as in your only in-game example claymore for now, i cant see any specular or normal map effect in those screenies; hence why i told that mate
.
You're probaby using material settings(i assume) to give your model specularity and bumpiness in 3d prog. you use to take renders. If that one(in-game claymore) also has specular map and normal map(bump map) on it, these maps; or materials settings in "openbrf" need to be fixed as they are not effecting the model properly.
Attack of the smileys! Beware!
Posts: 307
Threads: 55
Joined: Mar 2012
(22-08-2012, 12:08 PM)Ryu link Wrote: [quote author=Ryu link=topic=4378.msg45311#msg45311 date=1345583830]
New 2hander looks nice and evil Art2X . I suggest you to check topics like creating specular maps and normal maps from diffuse map to improve the quality of how they (will) look in game. Keep them coming .
Check what i wrote again
. Now, as in your only in-game example claymore for now, i cant see any specular or normal map effect in those screenies; hence why i told that mate
.
[/quote]
I simply forgot to set shader
As free as an eagle in the sky...
My chars
Headhunters_FireTroll-46 lvl commando+xbow
[DP]FireGoblin-45 lvl sniper+inf
Headhunters_FireOrc-21 lvl heavy crossbowman
DP_FireOgre-43 lvl pikeman
[Image: 21076638.png]
Posts: 240
Threads: 52
Joined: Dec 2011
Show new screenies with shaders! And i wanna see other weapons as well in game too.
If something went wrong(or will go wrong) just pm me, i can send you some material settings, material brfs or specular-normal map samples etc. mate, good luck
.
Attack of the smileys! Beware!
Posts: 307
Threads: 55
Joined: Mar 2012
Other weapons will be soon screeshted in game.Simply have no time, working on mod, need to make models
Ah, forgot-Silver Hunter Bow was added!
As free as an eagle in the sky...
My chars
Headhunters_FireTroll-46 lvl commando+xbow
[DP]FireGoblin-45 lvl sniper+inf
Headhunters_FireOrc-21 lvl heavy crossbowman
DP_FireOgre-43 lvl pikeman
[Image: 21076638.png]